Monday, July 16, 2007

Fool Me Once...

...shame on you, fool me twice, shame on me.
Lt. Commander Montgomery Scott, USS Enterprise

I was starting the second part of the four-part "Whispers In The Dark" storyline mission. When I entered Egghelende, I noticed several Mutually Assured Distraction (MAD) ships so immediately headed for the nearest starbase and docked. Once docked, I flipped over to Local and saw these guys actually boasting about how they were picking off noobs for fun. I'm proud to say I resisted the temptation to suggest in Local that if they were trying to pick off ships it would probably be best not to discuss it in a public channel, but I decided that another option would be far more satisfying.

It was late and I knew I was going to be packing it in for the night soon anyway, so after watching these MAD guys make comments in Local like "fish meet barrel" etc. for a while, I got bored with it. I'd thought about clone jumping back to my Myrm and avoiding the whole thing, but instead I chose the easier option: I logged. Earlier today, I went back in-game and did the mission. I missed out on the time bonus, but it certainly beat getting my Thorax vaporized.

Yeah, I'm learning. Still, based on what I read in Local last night, a lot of noobs still haven't learned this lesson as yet...and, of course, these MAD guys had no way of knowing that I had fallen for this kind of setup by Veto less than a week ago, and there was just no fucking way I was going to let it happen again. As I've written before, this is the one game I've ever played where just simply turning the game off and doing something else for a while instead can be a valid and effective defense.

I'll admit I was surprised to see them in Egghelende...even though it is low-sec, it seems that almost nothing ever happens there. Still, it was really easy to keep them from attacking. As I always do, when I'm going on a mission I don't carry anything other than the ammo and cap charges I need to complete it. I guess, like Veto, they figured I was there to pick something up so they didn't come after me and probably assumed they'd catch me on my way out. I checked Local when I logged back on to change skills a while later and they were still out there, so I simply started a new skill, logged, and went to bed. If only all pirates were this easy to avoid.

In case you haven't figured it out by now, the lesson of the day is: Always check Local when in low-sec, no matter how unlikely it seems that you're going to run into trouble...you just never know. It's the easiest and most effective way to prevent pirates from taking you out unexpectedly. It won't always work of course, but you up your odds significantly when you do, especially if you're facing pirates who are arrogant enough to assume you don't know better. In addition, set up your overview to let you know when you've got ships in the area from corps with low or horrible standings in general or against your corp. Just having that information handy when you need it can be the difference between life and death.

Hmmm...I wonder if this means I'm officially no longer a noob?

4 comments:

CrazyKinux said...

**Stamp slams down on official document: NO LONGER N00B**

Kidding aside, having local up is always a good thing. I myself keep the local window separate from the other chat windows so that I can always monitor it.

As for logging off, congrats on knowing when to pull out. You most likely avoided being podded that night.

Anonymous said...

I was listening to corp chat last night, and it's a shame when people fall for tricks or traps. I've been lucky enough not to get fooled by anyone yet, but I'm sure my day is coming.

I'm incredibly paranoid in lowsec. I probably would have done the same thing you did, although I suspect I may have to learn that lesson the hard way. I can see myself thinking "Well, if I can just get out of this system back into highsec, I'll be fine....boom."

I just hope I'm stupid in a frigate, not in a battlecruiser.

In fact, "Stupid in a Frigate" has potential as a future blog post title.

Unknown said...

CrazyK,

That's an excellent idea...I think I'm going to start doing exactly what you do with the Local window...thanks! :)

Rick,

I totally agree. If there's anything I've learned about playing this game, it's that a healthy dose of paranoia can be a lifesaver. Too many times I've thought just as you say and paid for it. The cost of death in this game is just too high to do otherwise. Also, I'd suggest to you that just the fact that you're thinking about it makes it less likely that you'll actually make that mistake in-game. Of course, by no means is it a preventative but I'd suggest doing as CrazyK does and keep Local up as a reminder. Now that I've got my Myrm fitted and ready to run missions again (more on this next post) I've resolved to make a habit of it.

Bekka

Anonymous said...

Jumping into a system, you can be tackled by something fast (inty or remote sensor boosted ships battlecruiser size or smaller).

You are then warp scrambled.

Choices are: jump faster (inertial stabs, nanofibers, smaller ships - try ares, taranis or atron), or know that you will be tackled and bet on getting away (egglehende in a Dominix with 7 stabs and large shield extenders may make you laugh).

Ofcourse, smartbombs kill small ships, and now and then a mothership turns up.

If you're not webbed but are scrammed, you can sometimes run for the gate you came out of. That's why many fit microwarp drives for travel.

Jumping into highsec from lowsec, you just need to jump from the gate. Try warping to the gate, click 'add as next waypoint', then click autopilot - you'll be dragged through the gate and stop on the other side.

Hope they help.