A couple of nights ago, I finished the exploration career intro missions with my newly-created alt, but instead of taking her out for a spin, I decided to log in as Bekka Jae and see how feasible it would be to have her do the training as well.
Of course the last place I played as Bekka was out in the wilds of 0.0, and I quickly discovered that the corp I used to belong to had moved on and I was in what is now a hostile station. It was a slightly expensive if not difficult decision to leave all the ships and other stuff I had in that station behind to clone jump out of there and back into high-sec.
Once back in high-sec, I called up my Assets window and took a quick inventory. Aside from the realization that I'll probably never want for a Velator as I seem to have dozens of them scattered all over known space, I also discovered a few interesting things I had just lying around and gathering dust, such as a Tech II tricked out, combat and mission-ready Myrmidon. In all honesty, it had been so long since I'd used it that I'd forgotten I had it. I'd been running missions with it before I moved to 0.0 and I'd left it there, ready to fly, as a "just in case I need it one day" thing. Apparently, a smart move on my part.
As nice as it is to find myself in possession of a fully-fit and combat-ready battlecruiser, it's even better because it happens to fit perfectly with another decision I made the other night. Over the last couple of days, I completed the exploration career path missions with Bekka Jae. For some reason, even though Bekka is Gallente I was directed to an Amarr agent out in Kor-Azor and ended up flying a Tormentor (or "The Cosmic Shrimp" as I like to call it) to complete the missions.
Once I was done with that, I got my first refresher lesson in why you can't just go out there and play EVE like you do other games. I started scanning down cosmic signatures in systems near where my Myrm is, knowing that if I ran into something I couldn't handle in my Magnate, which I'd been given after completing the exploration course, I could always come back with the Myrm and (theoretically) deal with it. I did scan down and check out a few wormholes, but aside from one that lead to a system in the far reaches of Amarr space, all of these led to unclaimable void areas of 0.0. Since there was nothing in those places really worth investigating as far as I could tell, I'd jump back through after just a short time and move on.
Mainly, it was practice for what I want to do in EVE for a while, explore. Late last night, on my last scanning attempt before bed, I scanned down my first actual radar site. When I went in, I found pirates there and instinctively warped out immediately, knowing I had nothing on the ship I was in to defend myself with, but I forgot to bookmark the location before I left, nor did I take the time to see what kind of ships I was dealing with. Also, I realized that I hadn't yet installed a codebreaker so there was pretty much no way I'd get anything useful out of that site other than location and enemy force information until I did.
When I got back to my staging station, I bought what I needed and realized that I needed to train a prerequisite skill before even installing the codebreaker. I took the half hour to do this, then I went out signal hunting again. After successfully scanning down another wormhole that led to the void, I decided to pack it in for the night.
Exploration is hard and often frustrating, but it's also a lot of fun. I'll be jumping in a little later to do a little more. Should be interesting...
Showing posts with label Bekka Jae. Show all posts
Showing posts with label Bekka Jae. Show all posts
Wednesday, July 21, 2010
Monday, November 2, 2009
Settling Back In
It didn't take long. Today I did a few missions and I think I've found my "sweet spot" as far as mission level goes, Level 3, at least for now. I'm doing one right now that requires me to go in, launch my drones, take out a few ships, and then call back my drones and beat it out of there before I take too much damage. It's one of those missions that's just tough enough to be challenging without being ridiculous. I've already blown the time bonus so I'm taking my time with it. It's worth the time because it's about half a mil as a mission reward, a lot more than I've been making on lower level missions.
I've got Electronics IV training right now, soon followed by Drone Interfacing V, which I just discovered I only have about a day and a half of training left on. Apparently I started training this a long time ago and never finished for some reason. I also discovered a million and a half ISK in my corporate wallet.
One thing I'm seriously considering is refitting the 'Rax with railguns. The blasters were great in the early levels, but now I think I need something with a bit more range. Plus, in reviewing my skills, I realized that I have a Level IV Medium Railgun Specialization.
Anyway, I think I'm done with EvE today. I put in a good 4-5 hours, more than I usually play in one day. I'm sure I'll spend some time in-game tomorrow as well. It's amazing how easily and how quickly I've reinserted EvE into my life. Two years, my ass....feels more like two weeks. If it wasn't for all the changes you can actually see, I'd swear I'm just pretty much picking up from where I left off (minus a hell of a lot of stuff I gave away).
On the other hand, I may just go in-game for a bit and see how much a set of medium rails will run me.
I've got Electronics IV training right now, soon followed by Drone Interfacing V, which I just discovered I only have about a day and a half of training left on. Apparently I started training this a long time ago and never finished for some reason. I also discovered a million and a half ISK in my corporate wallet.
One thing I'm seriously considering is refitting the 'Rax with railguns. The blasters were great in the early levels, but now I think I need something with a bit more range. Plus, in reviewing my skills, I realized that I have a Level IV Medium Railgun Specialization.
Anyway, I think I'm done with EvE today. I put in a good 4-5 hours, more than I usually play in one day. I'm sure I'll spend some time in-game tomorrow as well. It's amazing how easily and how quickly I've reinserted EvE into my life. Two years, my ass....feels more like two weeks. If it wasn't for all the changes you can actually see, I'd swear I'm just pretty much picking up from where I left off (minus a hell of a lot of stuff I gave away).
On the other hand, I may just go in-game for a bit and see how much a set of medium rails will run me.
Saturday, October 31, 2009
Almost Back To Normal
My PC is back home at last, and I'm deep into the process of re-tweaking it to my taste, downloading and installing essential software, the usual routine. EvE is already installed and ready to go, and now that my AV is finishing its scanning and updating process, I'm just about ready to reboot and reenter EvE for the first time in about nine days.
Should be interesting...I'll let ya know.
Should be interesting...I'll let ya know.
Thursday, October 29, 2009
Now I'm Seriously Jonesing
Hopefully, my PC will be ready tomorrow, Friday at the latest. In the meantime, I've been getting a lot of Empyrean Age read. I'm about 3/4 through it now, and it's still a great read. After getting into it a bit I decided not to read any of the news items posted at the site until I finish it as many seem to be relevant to the events in the book. What I'm curious about, and I haven't yet seen talked about anywhere (but could easily have missed it) is whether this novel is considered EvE canon, and what about the one due out next month? Not that I really expect it would change anything in-game much either way, but it would be useful to know.
I did a little research today and read everything I could find on the disbanding of BoB. Not surprising, but oh so typical in this game. Can't say I'm unhappy to see it happen, either, just kinda sorry I missed being around for it. I like the idea that things are at least a little more balanced in terms of political power in this game than they used to be.
I've also been thinking about which corp I may want to join once I've done my solo time. I really don't know yet, though I'm considering re-applying to EvE University. It never hurts to brush up on one's PvP skills when you haven't been playing a couple of years (and I didn't do a whole lot of PvP while I was playing in any case), and on top of that, they're some of the best people I've ever gamed with. I haven't made any hard and fast decisions, but that's definitely one thing I'm thinking about.
Sigh....what I really want is my frakking PC back...
I did a little research today and read everything I could find on the disbanding of BoB. Not surprising, but oh so typical in this game. Can't say I'm unhappy to see it happen, either, just kinda sorry I missed being around for it. I like the idea that things are at least a little more balanced in terms of political power in this game than they used to be.
I've also been thinking about which corp I may want to join once I've done my solo time. I really don't know yet, though I'm considering re-applying to EvE University. It never hurts to brush up on one's PvP skills when you haven't been playing a couple of years (and I didn't do a whole lot of PvP while I was playing in any case), and on top of that, they're some of the best people I've ever gamed with. I haven't made any hard and fast decisions, but that's definitely one thing I'm thinking about.
Sigh....what I really want is my frakking PC back...
Tuesday, October 27, 2009
Two Years Is A Long Time...Or Not
In real life, a lot can change in two years. In gaming life, life-milestone-level changes usually occur much more frequently than in real life. In gaming, two years can be a lifetime.
When I first returned to EvE, I was surprised that more hadn't noticeably changed in-game during the time I was gone. Sure the graphics were better and the game played smoother, but I also had a fast new gaming PC. Aside from the ability to overheat systems and epic mission arcs, there didn't seem to be much in regards to gameplay that I hadn't seen before (though obviously there are many areas of the game where I would not be in a position to notice if changes had been made).
What I learned after I'd fully come back to EvE and began doing "catch-up" research was that there are major developments planned for the very near future, some of which I fully expect will change the way a lot of people play this game in fundamental ways. Imagine, for example, a Fleet Commander who directs the defense of an outpost from his cell phone while waiting to board a flight in RL, or a corp CEO who can approve requests and allocate resources for his corp on his lunch break.
The truth is that this ability probably won't change the way I play EvE all that much. I have no intention of going the same route as before, and I don't use my own cell phone for much other than making and taking actual phone calls. I've never tried to text anyone, though I think I have gotten a couple. It's hysterical. I'm a total PC power user, but I'm a complete and utter incompetent when it comes to doing things with my cell phone other than handling phone calls.
Nevertheless, the ability to be able to interact with EvE and not actually be in-game would be a very useful tool in other ways. Wouldn't it be great to be able to update your skill que from outside the game? I'd be loving that ability right about now. I have no idea if players will gain this ability with New Eden, but considering how much time I spend online but out of EvE it's definitely on my personal wish list.
Also, Walking In Stations/Ambulation/Incarna. This was being talked about before I left. In fact, it was the feature story of one of the issues of EON I bought during my time in-game, #7 I think it was. It's now clearly just on the horizon and that's very exciting to me. I've always thought of EvE as a game where the social aspects needed a lot more love than they've historically gotten from CCP, and I'm excited to see that being addressed with this and New Eden.
So, I guess I've picked a good time to get back into EvE. It's a little more than a month before the next major expansion, and more major improvements are planned for soon thereafter. Best of all, thanks to both fortunate happenstance and the generosity of a reader, getting back into the game is proving less difficult than I'd anticipated. Of course, one thing that will help immensely in reaching that goal is getting my PC back from the Geek Squad (I expect it tomorrow or Fri. the latest). It's just a little bit difficult to make any progress unless you can actually log into the game.
In the meantime, I'm just checking out whatever looks interesting and EvE-related. There are some nice fittings for Myrmidons on the BattleClinic EvE site. Most of them are so expensive I could never afford them, but I can already see where some judicious cost-cutting could be employed to tweak a few of these loadouts into affordability range.
I also have another idea that I'm toying with for when I'm able to log in again. Right now, all I've done is purchased and assembled my new Myrmidon. I haven't fit or insured it yet, and as a result I still have about 20 million left. I'm strongly considering taking that 20 mil, buying a Thorax for around 5, insuring and fitting it out sweetly with most of the rest.
Then, once I have my tricked-out Thorax ready to go, I spend some time doing missions with it to fund fitting the Myrm with some really nice stuff. I'm not saying that's my definite plan yet, but I am giving it serious consideration. Hey, at least it would finally justify the title of this blog again.
The reason I'm considering this is because A) I need a well-fit battlecruiser if I'm to progress and get back to where I was in this game before I left, and B) if I take what I have and insure and fit the Myrm with it, I won't be able to fit it as well as I'd like. If I go with the Thorax, not only can I really trick it out because the insurance and fitting costs are substantially lower, but after I'd used it to earn what I need to fit the Myrm I'll still have that ship in case I need it. My previous adventures in EvE have proved to me that a well-armed Thorax can prove very convenient to have around sometimes.
I don't know what I'm going to do yet, and I probably have at least 24 hours still to think about it.
When I first returned to EvE, I was surprised that more hadn't noticeably changed in-game during the time I was gone. Sure the graphics were better and the game played smoother, but I also had a fast new gaming PC. Aside from the ability to overheat systems and epic mission arcs, there didn't seem to be much in regards to gameplay that I hadn't seen before (though obviously there are many areas of the game where I would not be in a position to notice if changes had been made).
What I learned after I'd fully come back to EvE and began doing "catch-up" research was that there are major developments planned for the very near future, some of which I fully expect will change the way a lot of people play this game in fundamental ways. Imagine, for example, a Fleet Commander who directs the defense of an outpost from his cell phone while waiting to board a flight in RL, or a corp CEO who can approve requests and allocate resources for his corp on his lunch break.
The truth is that this ability probably won't change the way I play EvE all that much. I have no intention of going the same route as before, and I don't use my own cell phone for much other than making and taking actual phone calls. I've never tried to text anyone, though I think I have gotten a couple. It's hysterical. I'm a total PC power user, but I'm a complete and utter incompetent when it comes to doing things with my cell phone other than handling phone calls.
Nevertheless, the ability to be able to interact with EvE and not actually be in-game would be a very useful tool in other ways. Wouldn't it be great to be able to update your skill que from outside the game? I'd be loving that ability right about now. I have no idea if players will gain this ability with New Eden, but considering how much time I spend online but out of EvE it's definitely on my personal wish list.
Also, Walking In Stations/Ambulation/Incarna. This was being talked about before I left. In fact, it was the feature story of one of the issues of EON I bought during my time in-game, #7 I think it was. It's now clearly just on the horizon and that's very exciting to me. I've always thought of EvE as a game where the social aspects needed a lot more love than they've historically gotten from CCP, and I'm excited to see that being addressed with this and New Eden.
So, I guess I've picked a good time to get back into EvE. It's a little more than a month before the next major expansion, and more major improvements are planned for soon thereafter. Best of all, thanks to both fortunate happenstance and the generosity of a reader, getting back into the game is proving less difficult than I'd anticipated. Of course, one thing that will help immensely in reaching that goal is getting my PC back from the Geek Squad (I expect it tomorrow or Fri. the latest). It's just a little bit difficult to make any progress unless you can actually log into the game.
In the meantime, I'm just checking out whatever looks interesting and EvE-related. There are some nice fittings for Myrmidons on the BattleClinic EvE site. Most of them are so expensive I could never afford them, but I can already see where some judicious cost-cutting could be employed to tweak a few of these loadouts into affordability range.
I also have another idea that I'm toying with for when I'm able to log in again. Right now, all I've done is purchased and assembled my new Myrmidon. I haven't fit or insured it yet, and as a result I still have about 20 million left. I'm strongly considering taking that 20 mil, buying a Thorax for around 5, insuring and fitting it out sweetly with most of the rest.
Then, once I have my tricked-out Thorax ready to go, I spend some time doing missions with it to fund fitting the Myrm with some really nice stuff. I'm not saying that's my definite plan yet, but I am giving it serious consideration. Hey, at least it would finally justify the title of this blog again.
The reason I'm considering this is because A) I need a well-fit battlecruiser if I'm to progress and get back to where I was in this game before I left, and B) if I take what I have and insure and fit the Myrm with it, I won't be able to fit it as well as I'd like. If I go with the Thorax, not only can I really trick it out because the insurance and fitting costs are substantially lower, but after I'd used it to earn what I need to fit the Myrm I'll still have that ship in case I need it. My previous adventures in EvE have proved to me that a well-armed Thorax can prove very convenient to have around sometimes.
I don't know what I'm going to do yet, and I probably have at least 24 hours still to think about it.
Sunday, October 25, 2009
Gettin' Itchy
Now it's been about four days since my PC stopped working properly, and I'm really starting to miss it. There's so much I've come to take for granted since I've had it, such as being able to run basically any software currently on the market, virtually instantaneous websurfing, and a lot more that I just feel out of synch when I use this old Dell. Normally, I'd never touch this machine except to keep it updated. Now I'm on it for long periods every day until I get my own rig back and it just feels "off".
In order to get my EvE fix and to try to catch up on some of what's been going on in the game while I was gone, I've been watching some of the 2009 Fanfest videos. Some are very interesting, others are...less so. I'll no doubt be watching at least a few more of these today. Playing video is one thing this PC does pretty well, even though I have to play 'em on lo-res or they take too long to download. Another advantage my PC has that this one doesn't is that it's directly connected to the cable modem via the wireless box. This PC is connected wirelessly and gets roughly half the upload and download speed mine does. Even if this PC could run EvE, I'm not sure it could maintain a stable and strong enough connection to play, or play well.
Y'know it's funny. Since I've been back in EvE, I'm tending to focus on it more and more. Two weeks ago, EvE rarely crossed my mind and hadn't in quite some time other than the occasional gaming media article about bank collapses, etc. I completely missed the whole BoB thing. Now that I find myself without the ability to log into EvE for a few days, I'm spending more and more time searching out EvE-relevant media.
The truth is that I'm a media whore. I love it, especially when it's about something I care about. I'm not just a media consumer though, I'm also a media-maker. In fact, I'm making EvE-relevant media right now. It's because I'm a media-maker as well as a media consumer that I understand how important it is that there's both "official" and "unofficial" media being created around a game like EvE, or really around any product, cause, or idea you're seeking to promote if you're hoping to market it effectively in modern mainstream culture. EvE is a game that succeeds at both, though it's arguable which is the more potent.
CCP has released a plethora of videos through its YouTube Channel and there's a pretty regular trickle of dev blogs. Yet at the same time, there's also a buffer between CCP and the bulk of the player base, the Council of Stellar Management. Ideas flow from the player base to the CSM, and then those which get support are passed upwards to CCP. From what I've seen and read, the system works pretty well as far as getting good ideas passed upwards to the devs, but it's nonetheless a filter between the average EvE player and the game's creators. We've heard that COSMOS/New Eden/Spacebook will enable new levels of communication between players and CCP but we've heard precious little detail on what this actually means in the practical sense as yet.
On the other side of the coin, there's the unofficial EvE media, the underground, if you will. It's blogs like this one. It's gaming forums where EvE comes up regularly in conversation or even has its own separate discussion forum. It's everywhere EvE is being talking about and CCP isn't starting or participating in the conversation themselves...and that's a lot of places.
The fact is that there's enough media out there about EvE that I could fill my day with nothing but EvE media if I wanted to (and that's not counting the EvE novel I'm reading right now). That's a great thing as far as I'm concerned. The more of it is out there, the more people read, watch, enjoy and participate, in the media and in EvE. It's a winner all the way around, and especially for the game we all love and are seeking to promote.
In addition, underground and unofficial media serve another, equally important purpose. It fosters a sense of community among EvE players beyond the confines of the game itself and the official website. The reality is that very often players will feel freer to speak their minds outside of official media sources where participants are often identified as they are in-game. That's not to say that many official forums, including EvE's, don't have plenty of trash-talking and negativity already, but there are no doubt many players who either ignore the official forums entirely unless they no choice (such as an official CCP announcement) because of the tone often seen in these places. Those players who still wish to read about and discuss EvE will look for other places, places with interests and social interactions more in keeping with what they're comfortable with.
Personally, I think the prevalence of unofficial community media that springs up around an MMO is a great gauge of the overall level of interest in and commitment to the game in its player base. People who don't really care much or who aren't really interested in playing a game over the long haul don't (usually) create blogs and other media promoting and talking about it. Only the players who are in deep and looking long-term do things like that. Of course, I should also note that I'm talking about real fan media here, not commercial enterprises. MMORPG.com and Ten Ton Hammer have some great stuff quite often, but their content is written by paid professional writers, and that's just not the same thing.
As someone who has worked professionally as a magazine and newspaper columnist as well as someone who has maintained a personal blog for six years on and off, is a contributor to a popular group political blog site, and has created, written, and moderated three different gaming blogs (so far), I think I'm pretty well-qualified to address this issue.
First, the commercial gaming media does not enjoy the same kind of popular deference as mainstream newsmedia like the New York Times, NBC News, or even Fox News (assuming we're still calling what appears on Fox actual news). Unlike the knotty social and political issues of our time, there's usually no one right answer that even people on the same side of the issue can agree on. Games, unlike real life, are entirely subjective. Except in the more extreme cases, video games are not good or bad by definition, that can only be determined by those who participate, and only by and for themselves. One player's alliance collapse is another's reopening of valuable null-sec territory.
In my experience, the commercial gaming media doesn't really get any more credibility from the gaming community than the more well-read unofficial media, even though the folks in the marketing departments apparently think they do. They'd do well to learn from the punk movement of the early 80's where the record reviews that really mattered to the hardcore punks didn't appear in the big glossy magazines, but rather in mimeographed 'zines, usually created by a single person or a small group and sold at local clubs, concert venues, and on the street. The people creating non-commercial 'zines were seen as doing it for the love of the music and the band, while the commercial media was seen as doing it for money. Thus, the reviews were seens as far more honest and credible and carried far more weight with the hardcore faithful.
I believe that's what we're seeing now. The blogs and online fan media are, in fact, the next evolutionary step of the 'zine, and I believe they're being perceived by the truly hardcore much as they were thirty years ago.
Companies like CCP could do more to support us. For example, have you taken a look at CCP's fan sites page? I don't think it's changed much in the two years I was gone, and that's really sad. Crazy Kinuk's on there, but he's the only EvE-relevant blogger who is. Frankly, that sucks! There are literally dozens of great EvE blogs that should be on that list. This is something that would require just a small amount of effort on CCP's part, and considering how much effort we put into our blogs and media in promoting their product you'd hope that CCP would do whatever it could to make it easier for us.
Methinks I might pose this issue to the CSM. Any other EvE bloggers and blog readers think this is a good idea?
In order to get my EvE fix and to try to catch up on some of what's been going on in the game while I was gone, I've been watching some of the 2009 Fanfest videos. Some are very interesting, others are...less so. I'll no doubt be watching at least a few more of these today. Playing video is one thing this PC does pretty well, even though I have to play 'em on lo-res or they take too long to download. Another advantage my PC has that this one doesn't is that it's directly connected to the cable modem via the wireless box. This PC is connected wirelessly and gets roughly half the upload and download speed mine does. Even if this PC could run EvE, I'm not sure it could maintain a stable and strong enough connection to play, or play well.
Y'know it's funny. Since I've been back in EvE, I'm tending to focus on it more and more. Two weeks ago, EvE rarely crossed my mind and hadn't in quite some time other than the occasional gaming media article about bank collapses, etc. I completely missed the whole BoB thing. Now that I find myself without the ability to log into EvE for a few days, I'm spending more and more time searching out EvE-relevant media.
The truth is that I'm a media whore. I love it, especially when it's about something I care about. I'm not just a media consumer though, I'm also a media-maker. In fact, I'm making EvE-relevant media right now. It's because I'm a media-maker as well as a media consumer that I understand how important it is that there's both "official" and "unofficial" media being created around a game like EvE, or really around any product, cause, or idea you're seeking to promote if you're hoping to market it effectively in modern mainstream culture. EvE is a game that succeeds at both, though it's arguable which is the more potent.
CCP has released a plethora of videos through its YouTube Channel and there's a pretty regular trickle of dev blogs. Yet at the same time, there's also a buffer between CCP and the bulk of the player base, the Council of Stellar Management. Ideas flow from the player base to the CSM, and then those which get support are passed upwards to CCP. From what I've seen and read, the system works pretty well as far as getting good ideas passed upwards to the devs, but it's nonetheless a filter between the average EvE player and the game's creators. We've heard that COSMOS/New Eden/Spacebook will enable new levels of communication between players and CCP but we've heard precious little detail on what this actually means in the practical sense as yet.
On the other side of the coin, there's the unofficial EvE media, the underground, if you will. It's blogs like this one. It's gaming forums where EvE comes up regularly in conversation or even has its own separate discussion forum. It's everywhere EvE is being talking about and CCP isn't starting or participating in the conversation themselves...and that's a lot of places.
The fact is that there's enough media out there about EvE that I could fill my day with nothing but EvE media if I wanted to (and that's not counting the EvE novel I'm reading right now). That's a great thing as far as I'm concerned. The more of it is out there, the more people read, watch, enjoy and participate, in the media and in EvE. It's a winner all the way around, and especially for the game we all love and are seeking to promote.
In addition, underground and unofficial media serve another, equally important purpose. It fosters a sense of community among EvE players beyond the confines of the game itself and the official website. The reality is that very often players will feel freer to speak their minds outside of official media sources where participants are often identified as they are in-game. That's not to say that many official forums, including EvE's, don't have plenty of trash-talking and negativity already, but there are no doubt many players who either ignore the official forums entirely unless they no choice (such as an official CCP announcement) because of the tone often seen in these places. Those players who still wish to read about and discuss EvE will look for other places, places with interests and social interactions more in keeping with what they're comfortable with.
Personally, I think the prevalence of unofficial community media that springs up around an MMO is a great gauge of the overall level of interest in and commitment to the game in its player base. People who don't really care much or who aren't really interested in playing a game over the long haul don't (usually) create blogs and other media promoting and talking about it. Only the players who are in deep and looking long-term do things like that. Of course, I should also note that I'm talking about real fan media here, not commercial enterprises. MMORPG.com and Ten Ton Hammer have some great stuff quite often, but their content is written by paid professional writers, and that's just not the same thing.
As someone who has worked professionally as a magazine and newspaper columnist as well as someone who has maintained a personal blog for six years on and off, is a contributor to a popular group political blog site, and has created, written, and moderated three different gaming blogs (so far), I think I'm pretty well-qualified to address this issue.
First, the commercial gaming media does not enjoy the same kind of popular deference as mainstream newsmedia like the New York Times, NBC News, or even Fox News (assuming we're still calling what appears on Fox actual news). Unlike the knotty social and political issues of our time, there's usually no one right answer that even people on the same side of the issue can agree on. Games, unlike real life, are entirely subjective. Except in the more extreme cases, video games are not good or bad by definition, that can only be determined by those who participate, and only by and for themselves. One player's alliance collapse is another's reopening of valuable null-sec territory.
In my experience, the commercial gaming media doesn't really get any more credibility from the gaming community than the more well-read unofficial media, even though the folks in the marketing departments apparently think they do. They'd do well to learn from the punk movement of the early 80's where the record reviews that really mattered to the hardcore punks didn't appear in the big glossy magazines, but rather in mimeographed 'zines, usually created by a single person or a small group and sold at local clubs, concert venues, and on the street. The people creating non-commercial 'zines were seen as doing it for the love of the music and the band, while the commercial media was seen as doing it for money. Thus, the reviews were seens as far more honest and credible and carried far more weight with the hardcore faithful.
I believe that's what we're seeing now. The blogs and online fan media are, in fact, the next evolutionary step of the 'zine, and I believe they're being perceived by the truly hardcore much as they were thirty years ago.
Companies like CCP could do more to support us. For example, have you taken a look at CCP's fan sites page? I don't think it's changed much in the two years I was gone, and that's really sad. Crazy Kinuk's on there, but he's the only EvE-relevant blogger who is. Frankly, that sucks! There are literally dozens of great EvE blogs that should be on that list. This is something that would require just a small amount of effort on CCP's part, and considering how much effort we put into our blogs and media in promoting their product you'd hope that CCP would do whatever it could to make it easier for us.
Methinks I might pose this issue to the CSM. Any other EvE bloggers and blog readers think this is a good idea?
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Wednesday, October 21, 2009
Does EvE Have A Soul?
Oh I don't mean it in the way you're probably thinking. It is, after all, a piece of software. It's also a lot more though, because without the community of people who play it, EvE as we know it could not exist. Even if it could exist, it would not the same. I tend to think that there is a community spirit in EvE that's like in no other game I've ever played.
I mean that's not to say that there isn't plenty of help and community available in other games, it's just that I've never seen it expressed so generously by so many people as frequently as I have in this game. I was reminded of this earlier tonight when I logged into EvE and discovered that an amazingly generous reader had apparently read of my financial woes and donated 50 million ISK to my wallet. Wow. That's the kind of thing you just don't see in most games. With that, I'll be able to put something decent in space and start making some real ISK. I'm not sure what I'm going to buy just yet, but I'll be giving that some serious thought tomorrow.
By the way, I've always made it a policy that unless I get an OK first or I already know it's not an issue I don't usually mention people who make those kind of donations by name in the blog. Not that I don't want to, but because I know that not everyone wants to be acknowledged publicly, so I like to always get an ok before I mention someone by name here.
It reminds me of EvE University, a massive corporation set up with the purpose of training noobs to play EvE. Pilots good enough at the game that they probably could be leading frontier battles in 0.0 are instead teaching noobs how to PvP. Think about it: In what other games do you see this much generosity and willingness to help others just because a need is noticed? Of course, I haven't played everything, but I've never seen anything else like it.
So yeah, I think EvE does have a soul, and it's a soul that can be as warm and soft as the environment it encompasses can be cold and hard. It's an interesting juxtaposition, but not an entirely surprising one when you think about it.
No matter who you are, what you do in-game, or how long you've been playing, everyone can agree on one thing: EvE is a tough game.
EvE has probably the steepest learning curve of any MMO out there. In addition, it also has probably the steepest cost of death as well. You fuck up in this game, you remember it, and you pay for it, maybe for a while.
In addition, this game has legitimized griefing and given it an in-game role as piracy. This sets EvE apart from pretty much any other game I've ever heard of. I used to have a big problem with this, but over time I've come to accept it as part of the game.
Given all this, with so much stacked against a new or returning player getting ahead, I guess it's not so surprising that a force has emerged in response to even things out a little. Just as there are those who enjoy preying upon and taking advantage of noobs, there are also those who enjoy helping others out. There are the folks who hear about someone like me who could use some ISK and just donate it. I don't know what to call it, "spontaneous generosity" maybe? Maybe but E-Uni's been around so long you could hardly call it spontaneous. No, I just think it's a natural outgrowth of the kind of players this game attracts, and a testament to the diversity of the playerbase. Not everyone wants to be a pirate, and in fact, while they may not be as interesting as the pirates and thieves and we may not hear about them as often, there's still a place for heroes in EvE.
I don't know what it is, but I do know that in my experience it's unique to EvE and part of what makes it special. Yes, EvE's rough edges are very sharp and dangerous but there's also a lot of comfortable places to be found within it.
Kind of feels like coming home.
I mean that's not to say that there isn't plenty of help and community available in other games, it's just that I've never seen it expressed so generously by so many people as frequently as I have in this game. I was reminded of this earlier tonight when I logged into EvE and discovered that an amazingly generous reader had apparently read of my financial woes and donated 50 million ISK to my wallet. Wow. That's the kind of thing you just don't see in most games. With that, I'll be able to put something decent in space and start making some real ISK. I'm not sure what I'm going to buy just yet, but I'll be giving that some serious thought tomorrow.
By the way, I've always made it a policy that unless I get an OK first or I already know it's not an issue I don't usually mention people who make those kind of donations by name in the blog. Not that I don't want to, but because I know that not everyone wants to be acknowledged publicly, so I like to always get an ok before I mention someone by name here.
It reminds me of EvE University, a massive corporation set up with the purpose of training noobs to play EvE. Pilots good enough at the game that they probably could be leading frontier battles in 0.0 are instead teaching noobs how to PvP. Think about it: In what other games do you see this much generosity and willingness to help others just because a need is noticed? Of course, I haven't played everything, but I've never seen anything else like it.
So yeah, I think EvE does have a soul, and it's a soul that can be as warm and soft as the environment it encompasses can be cold and hard. It's an interesting juxtaposition, but not an entirely surprising one when you think about it.
No matter who you are, what you do in-game, or how long you've been playing, everyone can agree on one thing: EvE is a tough game.
EvE has probably the steepest learning curve of any MMO out there. In addition, it also has probably the steepest cost of death as well. You fuck up in this game, you remember it, and you pay for it, maybe for a while.
In addition, this game has legitimized griefing and given it an in-game role as piracy. This sets EvE apart from pretty much any other game I've ever heard of. I used to have a big problem with this, but over time I've come to accept it as part of the game.
Given all this, with so much stacked against a new or returning player getting ahead, I guess it's not so surprising that a force has emerged in response to even things out a little. Just as there are those who enjoy preying upon and taking advantage of noobs, there are also those who enjoy helping others out. There are the folks who hear about someone like me who could use some ISK and just donate it. I don't know what to call it, "spontaneous generosity" maybe? Maybe but E-Uni's been around so long you could hardly call it spontaneous. No, I just think it's a natural outgrowth of the kind of players this game attracts, and a testament to the diversity of the playerbase. Not everyone wants to be a pirate, and in fact, while they may not be as interesting as the pirates and thieves and we may not hear about them as often, there's still a place for heroes in EvE.
I don't know what it is, but I do know that in my experience it's unique to EvE and part of what makes it special. Yes, EvE's rough edges are very sharp and dangerous but there's also a lot of comfortable places to be found within it.
Kind of feels like coming home.
A Sudden Change In Plans...
...but a good one.
In the comments to my previous post, Escoce suggested I forget about my trial toon and reactivate my old one. This got me thinking. I knew there'd be at least something of a tradeoff to be made here. When I gave away all my stuff to my brother, that included all of my ISK. I knew I'd be flat broke and to be honest I just wasn't sure that there would be a way to get back on track in this game with that toon after all this time.
After careful consideration and weighing the pros and cons, I decided to go for it. I reactivated my Bekka Jae toon (note old spelling) this morning, and logged in.
It was kind of like waking up from a bender the night before, having no idea where you are, how you got there, or what you were doing before you got there. I check my wallet. As expected, my ISK balance is 0.00. What is completely unexpected, however, is when I check my personal assets and discover I still have stuff all over Gallente and Caldari space. An ammo cache here, a shuttle there, an Imicus I didn't know I had, all kinds of leftovers from previous missions and lootings. Most of it is bits and pieces, far too strewn out in terms of distance to make it worth tracking it down, but some of it's loot from Level 3 and 4 missions I was running before I left the game. I begin to realize that while it will take a bit of effort to really get back in the swing of this game financially and in terms of ship capabilities, it's not by any means impossible.
The first thing I did was run a few missions with the Velator I fortuitously discovered waiting for me in the hanger of the station I found myself at. Then I took a ten-jump trip through high-sec to get to my Imicus. This is where I first noticed how nice it is to have all those skills trained up to 4 or 5 which would have taken me a long time to accomplish if I'd stayed with the trial toon.
Basically what I did for the next few hours is go from system to system, docking in each station I had stuff worth bothering with, and selling or reprocessing it to generate some extra ISK. There were also a few items I reclaimed for my own use, such as an extraordinarily conveniently unsold Small 125" Compressed Coil Gun, perfect for my little Immie, and allowing me to install a pair of them and not break my still-tiny bank.
As I did this, I also kept checking the market and buying new items, an afterburner, an overdrive injector, and a shield booster. As I traveled to pick up each of these items, I'd stop at the stations along the way, do my business to build up my ISK a little. Then I'd pick up and install the item, order another item I need with the ISK I'd generated one the way over, and repeated the process until I had my Immie fully outfitted well enough for now.
I flew back to where I was running missions with Velator. Yes they're the simplest of the simple missions but that's ok. Because of all my experience and agent loyalties I can write my own ticket on the lower levels as far as agent missions go and I want to be very careful about the missions I accept until I'm more secure financially and shipwise. I'll start at the bottom and work upwards depending on what my ship of the moment can handle.
Here's the really funny part. I'm having a blast. I don't think I've ever had so much fun in EvE (well ok maybe I have, but you know what I mean). I'm in a corp with four other members who haven't been seen in-game in a month or more. I'm literally my own corp, not even in an NPC corp. I have no corporate responsibilities (what, I'm going to tax myself?), nothing to concern myself with other than my own in-game interests.
I do want to join a real player-run corp again soon, but perhaps not right away. I think I want to take at least a week or two and just be a pilot again before I start thinking about who I want to fly with.
Y'know what's even funnier? The way I fall into a kind of abbreviated EvE-speak when I write for this blog, using words like "corp", "Immie", and "E-Uni". I haven't written in this style for over two years and somehow it flows as naturally as if it were yesterday. It's almost...not quite but almost...scary.
So I made the tradeoff, and now I've got a major advantage in skills but at the cost of a moderate disadvantage in ISK and ships. All in all, seems like a pretty good deal to me. The ships and ISK will take me a lot less time to recover (and surpass) than the skills would have.
Yes, I think this is going to get interesting.
In the comments to my previous post, Escoce suggested I forget about my trial toon and reactivate my old one. This got me thinking. I knew there'd be at least something of a tradeoff to be made here. When I gave away all my stuff to my brother, that included all of my ISK. I knew I'd be flat broke and to be honest I just wasn't sure that there would be a way to get back on track in this game with that toon after all this time.
After careful consideration and weighing the pros and cons, I decided to go for it. I reactivated my Bekka Jae toon (note old spelling) this morning, and logged in.
It was kind of like waking up from a bender the night before, having no idea where you are, how you got there, or what you were doing before you got there. I check my wallet. As expected, my ISK balance is 0.00. What is completely unexpected, however, is when I check my personal assets and discover I still have stuff all over Gallente and Caldari space. An ammo cache here, a shuttle there, an Imicus I didn't know I had, all kinds of leftovers from previous missions and lootings. Most of it is bits and pieces, far too strewn out in terms of distance to make it worth tracking it down, but some of it's loot from Level 3 and 4 missions I was running before I left the game. I begin to realize that while it will take a bit of effort to really get back in the swing of this game financially and in terms of ship capabilities, it's not by any means impossible.
The first thing I did was run a few missions with the Velator I fortuitously discovered waiting for me in the hanger of the station I found myself at. Then I took a ten-jump trip through high-sec to get to my Imicus. This is where I first noticed how nice it is to have all those skills trained up to 4 or 5 which would have taken me a long time to accomplish if I'd stayed with the trial toon.
Basically what I did for the next few hours is go from system to system, docking in each station I had stuff worth bothering with, and selling or reprocessing it to generate some extra ISK. There were also a few items I reclaimed for my own use, such as an extraordinarily conveniently unsold Small 125" Compressed Coil Gun, perfect for my little Immie, and allowing me to install a pair of them and not break my still-tiny bank.
As I did this, I also kept checking the market and buying new items, an afterburner, an overdrive injector, and a shield booster. As I traveled to pick up each of these items, I'd stop at the stations along the way, do my business to build up my ISK a little. Then I'd pick up and install the item, order another item I need with the ISK I'd generated one the way over, and repeated the process until I had my Immie fully outfitted well enough for now.
I flew back to where I was running missions with Velator. Yes they're the simplest of the simple missions but that's ok. Because of all my experience and agent loyalties I can write my own ticket on the lower levels as far as agent missions go and I want to be very careful about the missions I accept until I'm more secure financially and shipwise. I'll start at the bottom and work upwards depending on what my ship of the moment can handle.
Here's the really funny part. I'm having a blast. I don't think I've ever had so much fun in EvE (well ok maybe I have, but you know what I mean). I'm in a corp with four other members who haven't been seen in-game in a month or more. I'm literally my own corp, not even in an NPC corp. I have no corporate responsibilities (what, I'm going to tax myself?), nothing to concern myself with other than my own in-game interests.
I do want to join a real player-run corp again soon, but perhaps not right away. I think I want to take at least a week or two and just be a pilot again before I start thinking about who I want to fly with.
Y'know what's even funnier? The way I fall into a kind of abbreviated EvE-speak when I write for this blog, using words like "corp", "Immie", and "E-Uni". I haven't written in this style for over two years and somehow it flows as naturally as if it were yesterday. It's almost...not quite but almost...scary.
So I made the tradeoff, and now I've got a major advantage in skills but at the cost of a moderate disadvantage in ISK and ships. All in all, seems like a pretty good deal to me. The ships and ISK will take me a lot less time to recover (and surpass) than the skills would have.
Yes, I think this is going to get interesting.
Sunday, October 7, 2007
Easy Come, Easy Go...
...yep, you guessed it, blastified again.
This time, it lasted longer. The first Level 4 mission I drew (yes, I did go in right after I posted last night) was "Worlds Collide". Figures, right? I'd never gotten this one on Level 3, so I really had no idea what to expect, other than I knew it was a big one.
In the first room I nearly lost it immediately, but got out, with about a third structure left, minus my drones. After repping and replenishing my drones, I went back in, a bit more cautiously. After managing to finish the first room, I had two gates to choose from and went to the Guristas gate. Apparently, that was a major mistake. I was immediately aggroed and in a pod before I even took out a single ship. Oy...
Now, having done a little reading on the topic, I know that the Serpentis route is probably best to take here and that's what I'll do next time, which will hopefully be soon...though I suspect that if I draw this mission again first time out, I'll take the standing hit and get more experience on others first.
Sigh...
This time, it lasted longer. The first Level 4 mission I drew (yes, I did go in right after I posted last night) was "Worlds Collide". Figures, right? I'd never gotten this one on Level 3, so I really had no idea what to expect, other than I knew it was a big one.
In the first room I nearly lost it immediately, but got out, with about a third structure left, minus my drones. After repping and replenishing my drones, I went back in, a bit more cautiously. After managing to finish the first room, I had two gates to choose from and went to the Guristas gate. Apparently, that was a major mistake. I was immediately aggroed and in a pod before I even took out a single ship. Oy...
Now, having done a little reading on the topic, I know that the Serpentis route is probably best to take here and that's what I'll do next time, which will hopefully be soon...though I suspect that if I draw this mission again first time out, I'll take the standing hit and get more experience on others first.
Sigh...
Saturday, October 6, 2007
Ready...Set...
...GO!
I spent the day getting my Dommie ready to hit space, and now, after hours of zipping around in one of my Tristans collecting mods and ammo, it's finally mission-ready. It's currently sitting at a station where there's a Level 4 +13 agent ready to send me on my first actual Level 4 mission.
Funny thing is, after all that time and ISK I spent waiting and getting it ready, you'd think I'd immediately want to get right out there and start running missions. While I guess that's true on the intellectual level, when I finally had everything ready to go, I logged. I really don't know why exactly, except that I guess I felt I needed to jump out and take a breather, and also one other thing...fear.
For those who came in late, I put my first Dommie in space several weeks ago, only to lose it to the lagmonster on the very first mission I took it out on. It wasn't even a Level 4, it was a Level 3 that I'd gotten my last Myrmidon vaporized on previously. This time, as last time, I've basically bankrupted myself getting this thing ready and if it happens again, I'm back down to frigs with almost zero ISK. Yet, if I'm to make any sort of headway here, I need to start making ISK again and running frigs just isn't going to do that for me. I know I'm going to do it because I have to, but I just felt compelled to wait, at least a little while.
It's just after midnight as I write this. I really not sure I want to go back in tonight and and yet, at the same time, I really want to. Since I'm busy most of tomorrow and probably won't get a chance to go in-game until at least late tomorrow night, the thought of waiting that long isn't really what I want, but still, there's that fear...
Shit, who am I kidding? I know perfectly well that as soon as I finish writing this, I'll probably find myself heading off on my first Level 4. I've been waiting too long. You, however, will probably have to wait until tomorrow night to find out how it went, though.
Alright, here we go...ready...set...I dunno...maybe...
I spent the day getting my Dommie ready to hit space, and now, after hours of zipping around in one of my Tristans collecting mods and ammo, it's finally mission-ready. It's currently sitting at a station where there's a Level 4 +13 agent ready to send me on my first actual Level 4 mission.
Funny thing is, after all that time and ISK I spent waiting and getting it ready, you'd think I'd immediately want to get right out there and start running missions. While I guess that's true on the intellectual level, when I finally had everything ready to go, I logged. I really don't know why exactly, except that I guess I felt I needed to jump out and take a breather, and also one other thing...fear.
For those who came in late, I put my first Dommie in space several weeks ago, only to lose it to the lagmonster on the very first mission I took it out on. It wasn't even a Level 4, it was a Level 3 that I'd gotten my last Myrmidon vaporized on previously. This time, as last time, I've basically bankrupted myself getting this thing ready and if it happens again, I'm back down to frigs with almost zero ISK. Yet, if I'm to make any sort of headway here, I need to start making ISK again and running frigs just isn't going to do that for me. I know I'm going to do it because I have to, but I just felt compelled to wait, at least a little while.
It's just after midnight as I write this. I really not sure I want to go back in tonight and and yet, at the same time, I really want to. Since I'm busy most of tomorrow and probably won't get a chance to go in-game until at least late tomorrow night, the thought of waiting that long isn't really what I want, but still, there's that fear...
Shit, who am I kidding? I know perfectly well that as soon as I finish writing this, I'll probably find myself heading off on my first Level 4. I've been waiting too long. You, however, will probably have to wait until tomorrow night to find out how it went, though.
Alright, here we go...ready...set...I dunno...maybe...
Finally...
...tomorrow, my EvE life restarts.
The Dommie is in my hangar, so tomorrow will be spent fitting it, and beginning my return to regular play in EvE. Of course, I'm very excited and I've sworn to myself that I'm not letting this fucker get blown up anytime soon.
Now, you might be wondering where I've been all this time. Mainly, three things have been taking up my time. First, the RL stuff...my radio show is returning and I'm getting ready for that, but more importantly, I've been doing my bit for the US civil rights movement. Since I really don't want to spend any time talking about that here, if you really want to know what's going on (and if you're a US citizen, I especially hope you do because your support would really help the cause here), check my other blog and here, where I'm one of the newly-appointed Associate Editors. Also, please sign this petition. Thanks, and I'll shut up about this now.
The second thing that's been taking up my time (what little I've had of it anyway), has been a video game, but obviously not EvE. Since I was waiting for the Dommie, I decided to play something else in the meantime. Since I started playing EvE back in February, I haven't really been playing anything else. I thought a lot about what I wanted to play, and decided that I wanted it to be as completely unlike EvE as possible. What I ended up choosing was Max Payne 2. Like it's predecessor, it's got a film noir theme...guns, drugs, booze, rain, the city, cops, mobsters...kind of like a Sam Spade novel you can play.
Needless to say, it's about as completely unlike EvE as you can get, and it was a nice change. Ironically, I finished it tonight, just before I popped into EvE and found out that my Dommie was ready. Since it has tougher modes available, I'm going to hang onto it and probably play it when I need a break from EvE for whatever reason. I've also decided to get the original game and replay that at some point as well, perhaps as a continuous, two-part thing.
If you're into this kind of game I highly recommend it. The story is good, the gameplay is unique and fun, and it's engaging enough that they're actually making a movie based on the game. Good stuff.
Anyway, that's about it for now. You'll start seeing more posts here now, but I am still very busy in RL so, you probably won't see me posting with my usual frequency for at least a few weeks yet. Some things just gotta take precedence, and right now, I've got a list of them. Still, I'm back, and that means I'll be writing so keep checking...
Til next time, fly safe.
The Dommie is in my hangar, so tomorrow will be spent fitting it, and beginning my return to regular play in EvE. Of course, I'm very excited and I've sworn to myself that I'm not letting this fucker get blown up anytime soon.
Now, you might be wondering where I've been all this time. Mainly, three things have been taking up my time. First, the RL stuff...my radio show is returning and I'm getting ready for that, but more importantly, I've been doing my bit for the US civil rights movement. Since I really don't want to spend any time talking about that here, if you really want to know what's going on (and if you're a US citizen, I especially hope you do because your support would really help the cause here), check my other blog and here, where I'm one of the newly-appointed Associate Editors. Also, please sign this petition. Thanks, and I'll shut up about this now.
The second thing that's been taking up my time (what little I've had of it anyway), has been a video game, but obviously not EvE. Since I was waiting for the Dommie, I decided to play something else in the meantime. Since I started playing EvE back in February, I haven't really been playing anything else. I thought a lot about what I wanted to play, and decided that I wanted it to be as completely unlike EvE as possible. What I ended up choosing was Max Payne 2. Like it's predecessor, it's got a film noir theme...guns, drugs, booze, rain, the city, cops, mobsters...kind of like a Sam Spade novel you can play.
Needless to say, it's about as completely unlike EvE as you can get, and it was a nice change. Ironically, I finished it tonight, just before I popped into EvE and found out that my Dommie was ready. Since it has tougher modes available, I'm going to hang onto it and probably play it when I need a break from EvE for whatever reason. I've also decided to get the original game and replay that at some point as well, perhaps as a continuous, two-part thing.
If you're into this kind of game I highly recommend it. The story is good, the gameplay is unique and fun, and it's engaging enough that they're actually making a movie based on the game. Good stuff.
Anyway, that's about it for now. You'll start seeing more posts here now, but I am still very busy in RL so, you probably won't see me posting with my usual frequency for at least a few weeks yet. Some things just gotta take precedence, and right now, I've got a list of them. Still, I'm back, and that means I'll be writing so keep checking...
Til next time, fly safe.
Sunday, September 23, 2007
Holding Patterns...
...yep, still waiting for that ore, but it seems that's going to take care of itself one way or the other very soon. We've working on it and I expect I'll be back in space very soon.
In the meantime, while I'm waiting, I decided to check out the first free episode of EvE TV this morning. Very well done...it seems this show gets better and smoother all the time. If it stays free, I doubt I'd ever miss an episode. As it is, Jalipo is just an unjustifiable expense for me right now. No it's really isn't all that much, but right now, it's one of those luxuries that I'm doing without to save money...it's gotta come from somewhere, and the food and gas budget ain't it. Once again, I quietly thank myself for paying for EvE for a full year in advance.
I have no doubt that if EvE TV becomes a free show its viewership will skyrocket. I heard SpiralJunkie say during the show that the Alliance Tournament got about 17 million downloads...not too shabby and more than enough to justify a profitable rate for commercial ad sponsorship. This week's free episode was described as a test, and what I really hope they're testing is if there's really enough people who will watch the show for free to make it worth trying to fund the show through sponsored ads, or perhaps for CCP to fully finance this great big ad for their product themselves.
If I had my choice, I'd much rather it were CCP paying the bills. Not only could players be confident that CCP would take as hands-off an approach to the show as they do with the game itself, but viewers wouldn't have to deal with the ads, making it a much more attractive media offering in general over the long haul. The other reality, as Spiral alluded to on the show, is that a lot of EvE's players and potential viewers of the show are college students who have very little disposable income. It's my guess that many players aren't watching EvE TV, not because they don't want to but because, like me, they just don't have the extra money to shell out for it. I'll be interested to see what happens here. I'm smelling the possibility of something big.
Oh and you may not see a lot of posts here over the next several days. Yeah, it's busy time again. My radio talk show is about to return from hiatus (October 4th, 7pm eastern check my other blog for details...fair warning though: It's not really about EvE, though I do occasionally talk about it on the air.), so I've been focusing a lot of my time on getting ready for that.
Til next time, fly safe.
In the meantime, while I'm waiting, I decided to check out the first free episode of EvE TV this morning. Very well done...it seems this show gets better and smoother all the time. If it stays free, I doubt I'd ever miss an episode. As it is, Jalipo is just an unjustifiable expense for me right now. No it's really isn't all that much, but right now, it's one of those luxuries that I'm doing without to save money...it's gotta come from somewhere, and the food and gas budget ain't it. Once again, I quietly thank myself for paying for EvE for a full year in advance.
I have no doubt that if EvE TV becomes a free show its viewership will skyrocket. I heard SpiralJunkie say during the show that the Alliance Tournament got about 17 million downloads...not too shabby and more than enough to justify a profitable rate for commercial ad sponsorship. This week's free episode was described as a test, and what I really hope they're testing is if there's really enough people who will watch the show for free to make it worth trying to fund the show through sponsored ads, or perhaps for CCP to fully finance this great big ad for their product themselves.
If I had my choice, I'd much rather it were CCP paying the bills. Not only could players be confident that CCP would take as hands-off an approach to the show as they do with the game itself, but viewers wouldn't have to deal with the ads, making it a much more attractive media offering in general over the long haul. The other reality, as Spiral alluded to on the show, is that a lot of EvE's players and potential viewers of the show are college students who have very little disposable income. It's my guess that many players aren't watching EvE TV, not because they don't want to but because, like me, they just don't have the extra money to shell out for it. I'll be interested to see what happens here. I'm smelling the possibility of something big.
Oh and you may not see a lot of posts here over the next several days. Yeah, it's busy time again. My radio talk show is about to return from hiatus (October 4th, 7pm eastern check my other blog for details...fair warning though: It's not really about EvE, though I do occasionally talk about it on the air.), so I've been focusing a lot of my time on getting ready for that.
Til next time, fly safe.
Tuesday, September 18, 2007
Can Ya Believe It?
I lost the Dessie too. I'm down to frigs now. I'm sitting on enough ISK to put a Dominix in space right now, and I think I've reached the point where I want to do it, even if I have to pay full price. One thing I did was go to the E-O website and copy the amounts of minerals I'd need to have one built. If I buy the minerals on the open market, it'll still cost me substantially less than if I buy the ship itself at full price. I'm going to have to think about this.
Basically, I'm now at a point where if I want to continue doing something significant in this game I have to buy another ship of some sort. I've got some salvage I can sell to the corp, but at most that's a few million. Once I've done that, anything I buy will be cutting into what I have, so I'm thinking that as long as I have to buy something, it might as well be a ship I actually want to fly. Of course, sooner or later I'm going to have to replace all the ships I've lost recently, but for the immediate future I want the most efficient moneymaker I can afford, and that means a battleship. More specifically, since I can't realistically put a Megathron in space, it means a Dominix.
Right now, I've got other stuff to worry about. It's a big day in RL tomorrow...at least, I think it might be. Hopefully, I'll be able to pop in for a while tomorrow evening. I need to start directing my efforts in this game outward again rather than just remaining in this holding pattern I've been in for the last several days. The only way that's realistically going to happen is if I get myself a Dommie.
I have a feeling that my next several days in this game will prove more interesting than my last several....just call it a hunch.
Basically, I'm now at a point where if I want to continue doing something significant in this game I have to buy another ship of some sort. I've got some salvage I can sell to the corp, but at most that's a few million. Once I've done that, anything I buy will be cutting into what I have, so I'm thinking that as long as I have to buy something, it might as well be a ship I actually want to fly. Of course, sooner or later I'm going to have to replace all the ships I've lost recently, but for the immediate future I want the most efficient moneymaker I can afford, and that means a battleship. More specifically, since I can't realistically put a Megathron in space, it means a Dominix.
Right now, I've got other stuff to worry about. It's a big day in RL tomorrow...at least, I think it might be. Hopefully, I'll be able to pop in for a while tomorrow evening. I need to start directing my efforts in this game outward again rather than just remaining in this holding pattern I've been in for the last several days. The only way that's realistically going to happen is if I get myself a Dommie.
I have a feeling that my next several days in this game will prove more interesting than my last several....just call it a hunch.
Sunday, September 16, 2007
I Am The Goddess Of Drones...
...or, at least, I'm going to try to be.
I'm currently training up Drone Interfacing V, to be followed by training Advanced Drone Interfacing all the way as well. By the time I'm done with those, sometime around the beginning of November assuming I don't stop and train other stuff in-between, I'll be able to put ten drones in space at the same time.
I decided to make this a project because the bonuses are so good for doing it. When I finish Drone Interfacing V, on or about October 10th, not only will I be able to begin training to control more drones, but I'll have also raised the damage my drones deal out by 100%. Considering that my next ship is going to be a Dominix, basically a drone boat, it's well worth the time spent in my opinion.
I'm already able to use Tech II Heavy Attack Drones, so I'm thinking that by the time I get all of this trained I'll hopefully be a pretty formidable mission runner and, with some more help and experience, an equally useful asset in PvP combat.
Once again, I find myself marveling at the craftmanship and finesse that has clearly gone into so many aspects of creating EvE. Just as it should, the farther along I find myself in this game, the more complex an undertaking it becomes to make it to the next logical step. The bigger and more valuable the prize, the more risky, expensive, and time-consuming it is to make it yours.
In this case, I know exactly how to get what I want. It's just a matter of time, money, and effort to make it happen. There's still the possibility of an unforeseen disaster, and it's going to take plenty of time to have this project fulfill it's true potential. The potential payoff is big, but so are the risks. Yeah, not too much like RL, huh?
Right now, I feel like I'm kind of on the cusp of something, though I'm really not quite certain exactly what. Of course, the new corp, Stonewall Interstellar, is a big part of it, but it's also as an individual character and even perhaps as a player. It just feels like my own role in the game is in kind of in flux right now, that many things are changing and will continue to change for me in this game.
It also may be stuff from RL spilling over as well. It's been a busy time for me and it shows no signs of slowing down any time soon. I jump into EvE when and as I can and that hasn't been much over the last several days. Most often, I've been popping in to do a mission or two before bed while I listen to my favorite radio talk show (besides my own ;)). It's really an interesting juxtaposition to be blowing away a squadron of Amarr ships while listening to a lesbian sex talk show. I've actually carried on on-air conversations as a guest or as a caller to various shows while in combat or salvaging. Weird perhaps, but it's a marriage that works well, for me anyway.
Chances are, if you see me in-game during the hours of 10pm to 1am eastern on a weekday, I'm listening to Diana Cage. From 2pm to 6pm eastern weekdays, it's Michelangelo Signorile. Other times, probably a CD or my mp3 collection. On very rare occasions, I'll even turn on the game sound.
Ok, that's enough for now. I think it's time to actually jump in-game for a while.
Catch ya out there, and fly safe.
I'm currently training up Drone Interfacing V, to be followed by training Advanced Drone Interfacing all the way as well. By the time I'm done with those, sometime around the beginning of November assuming I don't stop and train other stuff in-between, I'll be able to put ten drones in space at the same time.
I decided to make this a project because the bonuses are so good for doing it. When I finish Drone Interfacing V, on or about October 10th, not only will I be able to begin training to control more drones, but I'll have also raised the damage my drones deal out by 100%. Considering that my next ship is going to be a Dominix, basically a drone boat, it's well worth the time spent in my opinion.
I'm already able to use Tech II Heavy Attack Drones, so I'm thinking that by the time I get all of this trained I'll hopefully be a pretty formidable mission runner and, with some more help and experience, an equally useful asset in PvP combat.
Once again, I find myself marveling at the craftmanship and finesse that has clearly gone into so many aspects of creating EvE. Just as it should, the farther along I find myself in this game, the more complex an undertaking it becomes to make it to the next logical step. The bigger and more valuable the prize, the more risky, expensive, and time-consuming it is to make it yours.
In this case, I know exactly how to get what I want. It's just a matter of time, money, and effort to make it happen. There's still the possibility of an unforeseen disaster, and it's going to take plenty of time to have this project fulfill it's true potential. The potential payoff is big, but so are the risks. Yeah, not too much like RL, huh?
Right now, I feel like I'm kind of on the cusp of something, though I'm really not quite certain exactly what. Of course, the new corp, Stonewall Interstellar, is a big part of it, but it's also as an individual character and even perhaps as a player. It just feels like my own role in the game is in kind of in flux right now, that many things are changing and will continue to change for me in this game.
It also may be stuff from RL spilling over as well. It's been a busy time for me and it shows no signs of slowing down any time soon. I jump into EvE when and as I can and that hasn't been much over the last several days. Most often, I've been popping in to do a mission or two before bed while I listen to my favorite radio talk show (besides my own ;)). It's really an interesting juxtaposition to be blowing away a squadron of Amarr ships while listening to a lesbian sex talk show. I've actually carried on on-air conversations as a guest or as a caller to various shows while in combat or salvaging. Weird perhaps, but it's a marriage that works well, for me anyway.
Chances are, if you see me in-game during the hours of 10pm to 1am eastern on a weekday, I'm listening to Diana Cage. From 2pm to 6pm eastern weekdays, it's Michelangelo Signorile. Other times, probably a CD or my mp3 collection. On very rare occasions, I'll even turn on the game sound.
Ok, that's enough for now. I think it's time to actually jump in-game for a while.
Catch ya out there, and fly safe.
Gettin' Itchy...
...just so much longer I'm going to be able to wait.
I flew my first mission in my Catalyst tonight in probably three months or more, just for fun. It was the first part of a four-part storyline, "Whispers In the Dark" I've done it a million times before, but it'll be a good distraction until I decide what I'm doing in terms of my next ship.
It's getting to be about that time...all in all, I'm pretty damn tired of flying Level 2 missions. At least I'm collecting a little salvage out of the deal...not much but enough, for now.
For now.
I flew my first mission in my Catalyst tonight in probably three months or more, just for fun. It was the first part of a four-part storyline, "Whispers In the Dark" I've done it a million times before, but it'll be a good distraction until I decide what I'm doing in terms of my next ship.
It's getting to be about that time...all in all, I'm pretty damn tired of flying Level 2 missions. At least I'm collecting a little salvage out of the deal...not much but enough, for now.
For now.
Saturday, September 15, 2007
That Was Quick...
...and if this isn't a classic case of pilot stupidity, I don't know what is.
I was doing another Level 2 mission in the Thorax tonight, and I learned a valuable lesson I'd expect every EvE player who occasionally has drink or three now and then probably does sooner or later.
It was one of those missions where you just fly in and kill NPC's until you get to a big. powerful fleet and then fly away. I was a bit slow on the uptake and didn't fly away fast enough.
Whoops.
Yeah I think it took about five missiles, maybe six. How utterly stupid...I literally walked right into it and didn't realize what I was doing until it was too late. Bye Bye Thorax...for now.
I will replace it eventually...just not right now. I have bigger concerns. We're waiting for an ore delivery, one that will contain what Nealla and I need to build some stuff to sell and ourselves a couple of Dominixes to fly. It's late, no word, and we need it. Hard to believe it was only a few weeks ago that all I really had to worry about was my own character's issues. Being a Director, even of as small a corp as we still are, is different, very different.
And yes, I was flying while intoxicated. Totally my own fault, of course. I knew I was wasted and I did a mission anyway. Funny thing is, I kicked major ass through all of the ships I was actually supposed to kill, it was only when I got to close to the ships I was supposed to run away from that I was blastified. If I'd just stopped when I was supposed to I'd have been fine.
The insurance payment put me back over 100 million for the first time since I bought my first Dommie. I don't care. I'd rather have the ship back, and not just because it was worth more than the insurance payoff. For more on that, read the previous post.
I've still got my Destroyer, but that's the last thing bigger than a frig I own right now. I've been intentionally waiting to do something here because if that ore comes through I want to put more of my resources into fitting the Dommie I'll get from that rather than having to pay full retail. If it doesn't happen in a reasonable period of time, though, I'm going to have to do some thinking about whether I want to just say "Fuck it!" and buy the minerals on the open market, even though it'll cost more that way.
Now, though, I have to answer the question: What exactly is a reasonable period of time to continue waiting?
This is one of the ways that business in EvE is very different than business in the real world. In the real world, your business partners don't suddenly disappear for extended periods without notice...at least, not usually anyway. So many lower-level suppliers small corps depend on seem to be little more than single-person operations, that when that one person doesn't log on for a while it can throw the plans of those who depend on them out of synch for while. On the other hand, the price is right and how much aggravation is that worth? While the economy of EvE may share many characteristics with reality, actually doing business in EvE can obviously be an entirely different animal in some ways.
Tonight, I am a pod and I will stay a pod.
Tomorrow, I've got some thinking to do.
I was doing another Level 2 mission in the Thorax tonight, and I learned a valuable lesson I'd expect every EvE player who occasionally has drink or three now and then probably does sooner or later.
It was one of those missions where you just fly in and kill NPC's until you get to a big. powerful fleet and then fly away. I was a bit slow on the uptake and didn't fly away fast enough.
Whoops.
Yeah I think it took about five missiles, maybe six. How utterly stupid...I literally walked right into it and didn't realize what I was doing until it was too late. Bye Bye Thorax...for now.
I will replace it eventually...just not right now. I have bigger concerns. We're waiting for an ore delivery, one that will contain what Nealla and I need to build some stuff to sell and ourselves a couple of Dominixes to fly. It's late, no word, and we need it. Hard to believe it was only a few weeks ago that all I really had to worry about was my own character's issues. Being a Director, even of as small a corp as we still are, is different, very different.
And yes, I was flying while intoxicated. Totally my own fault, of course. I knew I was wasted and I did a mission anyway. Funny thing is, I kicked major ass through all of the ships I was actually supposed to kill, it was only when I got to close to the ships I was supposed to run away from that I was blastified. If I'd just stopped when I was supposed to I'd have been fine.
The insurance payment put me back over 100 million for the first time since I bought my first Dommie. I don't care. I'd rather have the ship back, and not just because it was worth more than the insurance payoff. For more on that, read the previous post.
I've still got my Destroyer, but that's the last thing bigger than a frig I own right now. I've been intentionally waiting to do something here because if that ore comes through I want to put more of my resources into fitting the Dommie I'll get from that rather than having to pay full retail. If it doesn't happen in a reasonable period of time, though, I'm going to have to do some thinking about whether I want to just say "Fuck it!" and buy the minerals on the open market, even though it'll cost more that way.
Now, though, I have to answer the question: What exactly is a reasonable period of time to continue waiting?
This is one of the ways that business in EvE is very different than business in the real world. In the real world, your business partners don't suddenly disappear for extended periods without notice...at least, not usually anyway. So many lower-level suppliers small corps depend on seem to be little more than single-person operations, that when that one person doesn't log on for a while it can throw the plans of those who depend on them out of synch for while. On the other hand, the price is right and how much aggravation is that worth? While the economy of EvE may share many characteristics with reality, actually doing business in EvE can obviously be an entirely different animal in some ways.
Tonight, I am a pod and I will stay a pod.
Tomorrow, I've got some thinking to do.
Tuesday, September 11, 2007
The Thorax: It Ain't Just Any Old Ship
Sometimes, you never know how good it can be until you actually see it for yourself.
A couple of days ago, a friend upgraded my computer for me. In doing so, I went from a 1 gigabyte processor to a 2.5 gig and substantially more RAM. Last night, I took EvE for a test run with it for the first time. When I upgraded from a 660 mhz to a 1 gig about a year ago, I thought it was a major improvement. I had no idea.
Not only is flying through space an altogether smoother, less jittery experience overall now, but things like making choices from right-click menus and, most importantly, targeting are now lightning-fast. It might seem like a minor thing in theory, but in practice it can make all the difference in the world, and, as I discovered last night, quite literally the difference between life and death.
I was doing a few Level 2 missions in the Thorax just to test out the new processor. I drew one of those missions where you fly toward a target and at some point as you approach it NPCs pop out of nowhere and start pounding on you. Usually, I get to the point where the NPCs appear, warp out, and then warp back in at a range that enables me to take them out from a longer range than I usually find myself at when they appear. This time, with my enhanced targeting ability and responsiveness, I felt I could stay and take them out on the first try, so I targeted some ships, released my drones and went after them.
After the first few ships were gone, I decided that I was taking too much damage and it was time to warp out and regroup. I didn't think I'd have enough time to call back my Hammerheads and I knew I had a decent supply of them back at my staging station, so I tried to warp out immediately, but found myself with an unanticipated problem.
I was too close to the ruined starbase that had been my original fly-to target and the Thorax was swinging back and forth, trying to align itself to warp out as I continued to get tagged by nearby ships. It quickly became apparent that I was going nowhere fast. My shield was just about gone, but my drones were still popping ships at a fairly decent rate. At this point, I concluded that this was going to probably be the last flight of my Thorax no matter what I did, so I figured I might as well take out as many NPCs as I could, that if I were going to go down anyway, I was going to go down fighting.
I turned on my hardeners, targeted some more ships, and then my armor repper and cap recharger as the damage level started to get into my armor. By this time, the Thorax had somehow shimmied its way into the body of the starbase itself, and I was certain I was a goner. Yet, I was managing to keep my armor up enough that I felt it was worth trying to manually maneuver the ship toward the one area around me where open space was still visible, assuming I had nothing to lose by trying.
The Thorax began to realign and slowly made its way toward the opening as I continued targeting, my guns and drones continuing to take out NPCs. My armor was now almost gone, but I was still doing plenty of damage, and for the first time since I'd gotten into trouble, I had the slightest glimmer of hope that I might actually survive this. Then, just as my armor was no more and I was beginning to take hull damage, I suddenly broke free and found myself in open space.
A check of my overview told me that I'd taken out all of the NPC ships and only a few stationary guns remained, but they were still hitting, taking small chunks out of my hull each time. While getting myself to a safe distance away from the starbase in order to ensure that I wouldn't get entrapped in it again, I called back my drones. A few seconds later, my drones safely aboard, I again tried warping out. Just as my hull integrity fell below a third, the warp drive kicked in and I found myself streaking out of the area, ship and drones intact.
Whew. A narrow escape to be sure, but my adventure wasn't over just yet.
I arrived at my staging station with smoke and fire streaming, docked, fit a hull repper, and undocked again. Just after I finished repairing my armor and was still orbiting the station, waiting for the hull repper to finish, I noticed that the hull repair seemed to be taking an unusually long time to do its job. I was sitting there trying to figure out what the problem might be when all of a sudden, my screen went black.
At first, I thought it might just be that some other program on my computer which might have caused it, as has happened many times in the past, but this was different. The screen stayed black for far longer than usual when this kind of thing happens, and when it came back to my desktop, the icon for the client wasn't there. It had been a while since I'd had EvE completely crash to desktop on me, but even before the client automatically rebooted itself I knew that was what had happened. When I took a look at the client, though, I saw something I'd never seen before.
The server status message said "PROXY NOT CONNECTED". I'd never seen this before, so I tried to log in anyway. When I did, a message popup window appeared, saying "Proxy not connected to sol server.". I had no idea what this meant, other than that I was unable to log back in, so I immediately went to the E-O forums and found a thread already going, in which players who seem to have far more experience in this particular variety of server issue had written that we'd been the victims of a node crash.
Of course, I was not happy. My Thorax was still circling a starbase with a fiery trail behind it with its hull repper going. Anyone who came upon it before the repper had almost finished would instantly know that it would be easy pickings. As we waited for the server to be restarted, several of us who'd been in-game at that very late (or very early) hour continued posting in the thread, really doing little more than keeping each other entertained while we waited to get back in-game. Finally, at about a quarter after three AM eastern, the server came back up, and I logged back in to discover that my fears hadn't been entirely unfounded.
When I got back in-game, the first thing I noticed was that the Thorax wasn't orbiting the station where I left it, but was simply floating in space, about 45 AU from where I'd last seen it. The second thing I noticed was that a chunk of my armor, which I'd already finished repping before the node crash, was gone. While I didn't see it and chances are I'll never know for sure, the evidence seems to indicate that the Thorax was, in fact, attacked while I was unable to log in and had automatically warped itself out of the area to avoid being destroyed.
In all honesty, I wasn't really all that worried about losing the Thorax in monetary terms. Chances are, I'd have about broken even with the insurance payment. It was really more of an emotional thing. I'd just successfully piloted that ship through one of the narrowest escapes I've ever had in this game and losing it because of a node crash would have felt like an especially cheap and unfair end for a ship I've been through so much with. Of all the ships I've flown in EvE thus far, it's the one that's survived the longest by far, has the most battle scars, and been the one I've flown during some of my most memorable in-game moments.
So many firsts for me in this game have come while flying the Thorax, it would probably be impossible to try to list or even remember them all, but I think of that ship with the same kind of fondness you might have for a favorite car or pair of jeans. It's certainly not the most powerful ship I've ever flown, nor has it made me anywhere near the amount of ISK I made flying all those Myrmidons, but it's still a viable, useful ship, and I have such an intimate familiarity with it and its capabilities that sometimes it seems that if that Thorax is capable of doing something, I'm able to squeeze every erg of potential power out of it to get the job done. There's a reason why I went back to using the name of that ship in the title of this blog and kept it even though I've had several other ships since, and it's not just because I like the way it sounds.
For those wondering when I'll get back into a Dommie again and what's taking so long, the answer is "soon". There's a good reason, but it's not one I really feel comfortable talking about here just yet. In the meantime, I'm happy taking the Thorax out on some Level 2 missions, getting more familiar with how the game runs with this new, much faster processor, and training up some skills I've needed to get done for a while now.
One thing that was especially nice to see in the Alliance Tournament was being able to watch Star Fraction defeat the formerly undefeatable BoB...with ten Thoraxes! From my perspective, seeing BoB suffer its very first-ever Alliance Tournament loss at the hands of an underdog team of SF pilots was truly great to see. Seeing it happen at the hands of a fleet of Thoraxes...well, after that I can believe that just about anything's possible when you're flying one of these babies.
Til next time, fly safe.
A couple of days ago, a friend upgraded my computer for me. In doing so, I went from a 1 gigabyte processor to a 2.5 gig and substantially more RAM. Last night, I took EvE for a test run with it for the first time. When I upgraded from a 660 mhz to a 1 gig about a year ago, I thought it was a major improvement. I had no idea.
Not only is flying through space an altogether smoother, less jittery experience overall now, but things like making choices from right-click menus and, most importantly, targeting are now lightning-fast. It might seem like a minor thing in theory, but in practice it can make all the difference in the world, and, as I discovered last night, quite literally the difference between life and death.
I was doing a few Level 2 missions in the Thorax just to test out the new processor. I drew one of those missions where you fly toward a target and at some point as you approach it NPCs pop out of nowhere and start pounding on you. Usually, I get to the point where the NPCs appear, warp out, and then warp back in at a range that enables me to take them out from a longer range than I usually find myself at when they appear. This time, with my enhanced targeting ability and responsiveness, I felt I could stay and take them out on the first try, so I targeted some ships, released my drones and went after them.
After the first few ships were gone, I decided that I was taking too much damage and it was time to warp out and regroup. I didn't think I'd have enough time to call back my Hammerheads and I knew I had a decent supply of them back at my staging station, so I tried to warp out immediately, but found myself with an unanticipated problem.
I was too close to the ruined starbase that had been my original fly-to target and the Thorax was swinging back and forth, trying to align itself to warp out as I continued to get tagged by nearby ships. It quickly became apparent that I was going nowhere fast. My shield was just about gone, but my drones were still popping ships at a fairly decent rate. At this point, I concluded that this was going to probably be the last flight of my Thorax no matter what I did, so I figured I might as well take out as many NPCs as I could, that if I were going to go down anyway, I was going to go down fighting.
I turned on my hardeners, targeted some more ships, and then my armor repper and cap recharger as the damage level started to get into my armor. By this time, the Thorax had somehow shimmied its way into the body of the starbase itself, and I was certain I was a goner. Yet, I was managing to keep my armor up enough that I felt it was worth trying to manually maneuver the ship toward the one area around me where open space was still visible, assuming I had nothing to lose by trying.
The Thorax began to realign and slowly made its way toward the opening as I continued targeting, my guns and drones continuing to take out NPCs. My armor was now almost gone, but I was still doing plenty of damage, and for the first time since I'd gotten into trouble, I had the slightest glimmer of hope that I might actually survive this. Then, just as my armor was no more and I was beginning to take hull damage, I suddenly broke free and found myself in open space.
A check of my overview told me that I'd taken out all of the NPC ships and only a few stationary guns remained, but they were still hitting, taking small chunks out of my hull each time. While getting myself to a safe distance away from the starbase in order to ensure that I wouldn't get entrapped in it again, I called back my drones. A few seconds later, my drones safely aboard, I again tried warping out. Just as my hull integrity fell below a third, the warp drive kicked in and I found myself streaking out of the area, ship and drones intact.
Whew. A narrow escape to be sure, but my adventure wasn't over just yet.
I arrived at my staging station with smoke and fire streaming, docked, fit a hull repper, and undocked again. Just after I finished repairing my armor and was still orbiting the station, waiting for the hull repper to finish, I noticed that the hull repair seemed to be taking an unusually long time to do its job. I was sitting there trying to figure out what the problem might be when all of a sudden, my screen went black.
At first, I thought it might just be that some other program on my computer which might have caused it, as has happened many times in the past, but this was different. The screen stayed black for far longer than usual when this kind of thing happens, and when it came back to my desktop, the icon for the client wasn't there. It had been a while since I'd had EvE completely crash to desktop on me, but even before the client automatically rebooted itself I knew that was what had happened. When I took a look at the client, though, I saw something I'd never seen before.
The server status message said "PROXY NOT CONNECTED". I'd never seen this before, so I tried to log in anyway. When I did, a message popup window appeared, saying "Proxy not connected to sol server.". I had no idea what this meant, other than that I was unable to log back in, so I immediately went to the E-O forums and found a thread already going, in which players who seem to have far more experience in this particular variety of server issue had written that we'd been the victims of a node crash.
Of course, I was not happy. My Thorax was still circling a starbase with a fiery trail behind it with its hull repper going. Anyone who came upon it before the repper had almost finished would instantly know that it would be easy pickings. As we waited for the server to be restarted, several of us who'd been in-game at that very late (or very early) hour continued posting in the thread, really doing little more than keeping each other entertained while we waited to get back in-game. Finally, at about a quarter after three AM eastern, the server came back up, and I logged back in to discover that my fears hadn't been entirely unfounded.
When I got back in-game, the first thing I noticed was that the Thorax wasn't orbiting the station where I left it, but was simply floating in space, about 45 AU from where I'd last seen it. The second thing I noticed was that a chunk of my armor, which I'd already finished repping before the node crash, was gone. While I didn't see it and chances are I'll never know for sure, the evidence seems to indicate that the Thorax was, in fact, attacked while I was unable to log in and had automatically warped itself out of the area to avoid being destroyed.
In all honesty, I wasn't really all that worried about losing the Thorax in monetary terms. Chances are, I'd have about broken even with the insurance payment. It was really more of an emotional thing. I'd just successfully piloted that ship through one of the narrowest escapes I've ever had in this game and losing it because of a node crash would have felt like an especially cheap and unfair end for a ship I've been through so much with. Of all the ships I've flown in EvE thus far, it's the one that's survived the longest by far, has the most battle scars, and been the one I've flown during some of my most memorable in-game moments.
So many firsts for me in this game have come while flying the Thorax, it would probably be impossible to try to list or even remember them all, but I think of that ship with the same kind of fondness you might have for a favorite car or pair of jeans. It's certainly not the most powerful ship I've ever flown, nor has it made me anywhere near the amount of ISK I made flying all those Myrmidons, but it's still a viable, useful ship, and I have such an intimate familiarity with it and its capabilities that sometimes it seems that if that Thorax is capable of doing something, I'm able to squeeze every erg of potential power out of it to get the job done. There's a reason why I went back to using the name of that ship in the title of this blog and kept it even though I've had several other ships since, and it's not just because I like the way it sounds.
For those wondering when I'll get back into a Dommie again and what's taking so long, the answer is "soon". There's a good reason, but it's not one I really feel comfortable talking about here just yet. In the meantime, I'm happy taking the Thorax out on some Level 2 missions, getting more familiar with how the game runs with this new, much faster processor, and training up some skills I've needed to get done for a while now.
One thing that was especially nice to see in the Alliance Tournament was being able to watch Star Fraction defeat the formerly undefeatable BoB...with ten Thoraxes! From my perspective, seeing BoB suffer its very first-ever Alliance Tournament loss at the hands of an underdog team of SF pilots was truly great to see. Seeing it happen at the hands of a fleet of Thoraxes...well, after that I can believe that just about anything's possible when you're flying one of these babies.
Til next time, fly safe.
Tuesday, September 4, 2007
Piss. Me. Off.
Oh, I am SO not a happy camper right now.
Usually, when I lose a ship I blame myself because generally I'm responsible. This time, some extraordinarily badly-timed lag slowed my frame-rate down to virtually non-existent, just enough to watch my Dommie's armor and structure disappear in about four or five frames over about twenty seconds or so. Not damn thing I could do but just sit there and watch about eighty million worth of ship and fittings go boom.
I hadn't even taken it on a Level 4 mission yet. I was finishing up the Level 3 mission I'd lost my Myrmidon on before I went on to Level 4's. Sure, I got the insurance payoff, but it doesn't even begin to cover what I had invested here. The worst part is that I'd only had the thing a day, and I'd spent most of yesterday figuring out a fitting for it with the Eve Fitting Tool. Ah well, at least I still have the fitting I worked out for it.
One of the biggest pains in the butt about losing a ship for me has always been trying to recreate my setup from memory because inevitably I'll have been too lazy to actually write it down. EFT keeps track of it for me, has an interface that's much easier to understand and work with than QuickFit, and does pretty much everything I need and want it to do for me when I'm trying to figure out how to fit or refit a ship.
If I'm lucky, I'll basically wipe myself out financially in order to replace the Dommie, but I'm going to do it because I'm sick and tired of flying Level 3's. If it ends up that I need more ISK than I currently have (a very likely possibility) I'll fly the Thorax until I get what I need that way or get some help. It would cost far too much to set up a Myrmidon and use that and I already have the Thorax fully insured and fit. Yeah, it would probably take a while, but it's better than setting myself back probably 2/3 of the way by buying a new Myrm and putting it in space.
Ah well...such is EvE.
Damn.
Usually, when I lose a ship I blame myself because generally I'm responsible. This time, some extraordinarily badly-timed lag slowed my frame-rate down to virtually non-existent, just enough to watch my Dommie's armor and structure disappear in about four or five frames over about twenty seconds or so. Not damn thing I could do but just sit there and watch about eighty million worth of ship and fittings go boom.
I hadn't even taken it on a Level 4 mission yet. I was finishing up the Level 3 mission I'd lost my Myrmidon on before I went on to Level 4's. Sure, I got the insurance payoff, but it doesn't even begin to cover what I had invested here. The worst part is that I'd only had the thing a day, and I'd spent most of yesterday figuring out a fitting for it with the Eve Fitting Tool. Ah well, at least I still have the fitting I worked out for it.
One of the biggest pains in the butt about losing a ship for me has always been trying to recreate my setup from memory because inevitably I'll have been too lazy to actually write it down. EFT keeps track of it for me, has an interface that's much easier to understand and work with than QuickFit, and does pretty much everything I need and want it to do for me when I'm trying to figure out how to fit or refit a ship.
If I'm lucky, I'll basically wipe myself out financially in order to replace the Dommie, but I'm going to do it because I'm sick and tired of flying Level 3's. If it ends up that I need more ISK than I currently have (a very likely possibility) I'll fly the Thorax until I get what I need that way or get some help. It would cost far too much to set up a Myrmidon and use that and I already have the Thorax fully insured and fit. Yeah, it would probably take a while, but it's better than setting myself back probably 2/3 of the way by buying a new Myrm and putting it in space.
Ah well...such is EvE.
Damn.
Sunday, August 26, 2007
What's New?
Actually, right now pretty much everything.
Yesterday, Nealla made me a Director in our corp, with the same authority level as he has. Pretty cool, though I really need to become more familiar my new abilities and how to use them. Nealla's also begun helping me learn the finer points of research and manufacturing. I really started out with pretty much zero experience in these, aside from one basic instructional mission I did a while back. We're also working together to decide the direction of the corp, and plenty of other related issues.
Of course, this is all totally new to me. The only actual grantable role I've ever held in this game before now was being approved in E-Uni for Freshman hangar access. Now, like Nealla, I've got controlling authority in every single aspect of our corp which can be had. I have a feeling this is going to be a hell of a lot of fun as we grow and really develop into something worthwhile.
I've also begun adjusting my own gameplay in light of my new role. I'm training skills I probably wouldn't have bothered with for a while otherwise, and I'm saving certain types of salvage and loot that will be useful in our manufacturing. I'm still running missions, of course. Right now, it's still the most effective way for me to make ISK and help the corp get off the ground.
As you might imagine, I'm having a blast doing it. As much as I liked being a member of E-Uni and interacting with the people there, I'd gotten into a bit of a rut in terms of just doing the same things over and over most of the time. One of the problems was that my standings are best with the Gallente Federation Navy, and when I tried to start operating from Korsiki I frequently found myself returning to Gallente space to run missions because I was able to make so much more ISK there that it just didn't make sense with the limited available playtime I've had in recent weeks to build my standings up in Caldari space to a similar level. I just didn't have the time to put into doing it in any sort of a timely manner. I've been looking for new things to do in this game, and in making this move, I've now got that in abundance.
In addition, it's the chance to put my RL values into practice in EvE that makes this adventure especially exciting to me. It's not very often such an opportunity presents itself. And again, it's also the newness of it all. In some ways, I'm now playing EvE in a completely new way, a way that makes it more interesting and involving and less monotonous than before. Not that I didn't enjoy it before, but it had been a while since I'd really explored something completely new and different about this game.
I'm trying to be careful because I don't want to imply any sort of real preference here, it's really far more about personality than sexuality, but it can sometimes be a lot more comfortable to interact with people who get it, who get you, those who you don't need to explain stuff to or watch what you say around for fear of possibly offending or of being offended. After having to be so careful in that way in so many aspects of our lives, it can really be nice to be able to just let your guard down and just speak from the heart sometimes without having to worry about how others might take it. That's something I find in GLBTA chat and nowhere else in-game right now. I'm hoping that when Stonewall Interstellar really finds its wings, we'll be able to boast a second place where that's true as well.
Anyway, I spent the better part of the day in-game yesterday, but I've got just too much stuff to do in order to do so today. Frankly, I'm amazed I managed to squeeze in the time to write this post. I'm hoping to be able to jump in for a while later tonight, though. Fingers crossed.
Ok, that's about all I've got time for right now...til next time, fly safe.
Yesterday, Nealla made me a Director in our corp, with the same authority level as he has. Pretty cool, though I really need to become more familiar my new abilities and how to use them. Nealla's also begun helping me learn the finer points of research and manufacturing. I really started out with pretty much zero experience in these, aside from one basic instructional mission I did a while back. We're also working together to decide the direction of the corp, and plenty of other related issues.
Of course, this is all totally new to me. The only actual grantable role I've ever held in this game before now was being approved in E-Uni for Freshman hangar access. Now, like Nealla, I've got controlling authority in every single aspect of our corp which can be had. I have a feeling this is going to be a hell of a lot of fun as we grow and really develop into something worthwhile.
I've also begun adjusting my own gameplay in light of my new role. I'm training skills I probably wouldn't have bothered with for a while otherwise, and I'm saving certain types of salvage and loot that will be useful in our manufacturing. I'm still running missions, of course. Right now, it's still the most effective way for me to make ISK and help the corp get off the ground.
As you might imagine, I'm having a blast doing it. As much as I liked being a member of E-Uni and interacting with the people there, I'd gotten into a bit of a rut in terms of just doing the same things over and over most of the time. One of the problems was that my standings are best with the Gallente Federation Navy, and when I tried to start operating from Korsiki I frequently found myself returning to Gallente space to run missions because I was able to make so much more ISK there that it just didn't make sense with the limited available playtime I've had in recent weeks to build my standings up in Caldari space to a similar level. I just didn't have the time to put into doing it in any sort of a timely manner. I've been looking for new things to do in this game, and in making this move, I've now got that in abundance.
In addition, it's the chance to put my RL values into practice in EvE that makes this adventure especially exciting to me. It's not very often such an opportunity presents itself. And again, it's also the newness of it all. In some ways, I'm now playing EvE in a completely new way, a way that makes it more interesting and involving and less monotonous than before. Not that I didn't enjoy it before, but it had been a while since I'd really explored something completely new and different about this game.
I'm trying to be careful because I don't want to imply any sort of real preference here, it's really far more about personality than sexuality, but it can sometimes be a lot more comfortable to interact with people who get it, who get you, those who you don't need to explain stuff to or watch what you say around for fear of possibly offending or of being offended. After having to be so careful in that way in so many aspects of our lives, it can really be nice to be able to just let your guard down and just speak from the heart sometimes without having to worry about how others might take it. That's something I find in GLBTA chat and nowhere else in-game right now. I'm hoping that when Stonewall Interstellar really finds its wings, we'll be able to boast a second place where that's true as well.
Anyway, I spent the better part of the day in-game yesterday, but I've got just too much stuff to do in order to do so today. Frankly, I'm amazed I managed to squeeze in the time to write this post. I'm hoping to be able to jump in for a while later tonight, though. Fingers crossed.
Ok, that's about all I've got time for right now...til next time, fly safe.
Thursday, August 23, 2007
Actions Speak Louder Than Words
Wow. I'll admit, I'm pretty stunned.
When I wrote ""Gay" Is NOT A Dirty Word!" several days ago, it was my hope that maybe it could inspire some policy changes or something along those lines, but nothing prepared me for what I discovered when I checked out the E-O forums yesterday.
What I found was a DevBlog by Kieron saying that both ISD and the Aurora events team were basically being disbanded and would be replaced with a new system for handling their duties once their policies and procedures have been reviewed by CCP. Of course, I'm nowhere near arrogant enough to believe for even a minute that my post alone brought down the ISD, especially given the fact that the events team, which I never mentioned, also got the axe. At the same time, I suppose it is possible that what I wrote here might have added to the issues CCP felt needed to be addressed with a revamp of the system and guidelines under which the forums are moderated.
In all honesty, I didn't expect this when I wrote my post. I felt strongly about the issue I addressed and my hope was (and is) that I'd be heard, agreed with, and changes would be made as a result. That, in my opinion, is both the best and the most someone like myself, someone who's both a regular player and a commentator of EvE, can hope for. As activists of any stripe know well, you can't realistically expect to be able change the entire world as an activist...the best you can really hope for and effectively work toward is changing your own little corner of it for the better, or, at least, doing what you can to help that change occur. While again I certainly can't rationalize taking any sort of credit for the changes in this case, it nonetheless does feel like a victory anyway.
There's a lot of overlap between what I do in RL and in this situation. Many, in fact probably all, of the community organizations I interact with in the course of being an activist and community commentator rely chiefly on volunteers for many, if not most, of the non-leadership positions within their organizations. As CCP has no doubt learned, there's a very big difference between what you can expect in terms of work performance between paid employees and volunteers.
Paid employees usually (if they're good) take a certain proprietary view of their jobs. When what you're doing is putting food on your table and paying your rent, it's hardly surprising you'll tend to take it more seriously than when you're doing something without pay, solely for personal fulfillment or enjoyment. It's also not unexpected that unpaid volunteers who are volunteering essentially to become more involved with something they do for enjoyment will be more likely to want to do things their own way, and try to bring their own attitudes and desires into the process more aggressively and more often, and take more liberties in their jobs than those who have the added concern of protecting a paycheck.
That isn't in any way an indictment of any ISD volunteers specifically or of volunteerism in general, it's simply a reflection of human nature. When push comes to shove, protecting one's paying job just takes a greater priority in most cases than volunteer work, especially when it comes to playing by the rules. Not every volunteer does so for altruistic reasons. For many, it can be an "insider" status that's the draw. For others, it may be the opportunity to insert one's own agenda into the mix in a more impactful way than can be done as a mere participant.
Not everyone wants to be a leader, and fewer still are really capable of actually being one, but certainly more than enough want to be that companies and organizations which rely in whole or in part on a staff of volunteers to handle certain jobs can find themselves with a situation where too many people are going "I, I, I..." instead of "we, we, we...". When that happens, the entity employing these volunteers may have to periodically take a step back, look honestly and critically at the overall situation, and ask the question "Is what we have here what best serves the interests of our organization and what we do?". If the answer is "No", then changes will likely have to be made, and I suspect that's what happened here.
Another reality of working with volunteers versus paid employees is that when you're offering some form of authority or power over others as a aspect of the job, volunteers are more likely to see that power as a perk and a status symbol than as a responsibility. Some volunteers will likely be much more enthusiastic and possibly even overbearing in finding ways to wield that power. After all, what good is being given power over others unless you use it, right?
On the other hand, paid employees are more likely to simply see authority over others as a means to an end in getting their jobs done, and will use it in that way, instead of going out of their way to use their given authority just because they have it. In addition, the larger the group of those in authority, the more likely it is that someone, or several someones, are going to choose to put their own agenda and interests before those of the entity which gave them that power in the first place.
I've had a lot of time over the last several days to think about these issues. I've been a forum moderator on several different boards and email lists, and I've dealt with these issues from the top of the authority food chain as well as from the bottom. With all the experience I've had as not only a moderator but also one who's been subject to moderation myself, I've got a pretty clear idea of the kind of changes I'd like to see here.
I don't know if CCP is looking to hire people to take on that job, but if they were to offer it to me, I'd take it in a second (I am, as a matter of fact, looking for work right now), and I think I'd be damn good at it. I've been through best of it and through the worst of it, and I think I've got an insight into this kind of public discussion forum and how they function which would allow me to recreate the moderation system for the E-O forums in a way that would be more welcoming, more inclusive, more worthwhile, more enjoyable, and more in concert with the actual game itself than what we've had until now.
Among the first things I'd do is get rid of the word filters, or more specifically, the way in which they've been being used. Personally, I think it's kind of silly to ban cursing in a game intended for teens and older, but even if CCP wanted that I'd try to avoid having to ban any words which can be used in polite conversation. Words that are exclusively used as slurs are another issue, and there's no reason not to exclude words that are only used as slurs to express hate. Curses, on the other hand, are used in common (if not polite) discussion a lot, and if they're not being used to attack others there's really no reason to ban them. In fact, banning these words and replacing them with asterisks actually makes forum readers think about them more as the mind automatically tries to fill in the sentence with correct word.
Basically, I'd try to use the game itself as the best model of what CCP wants EvE and the official media around it to be, and use that as guideline. Key to this goal would be taking an issue on the forums, examining how it's handled or dealt with in the game (if at all) and then using that as a guide to formulate policy.
For example, if I were charged with dealing with the word filter issue, I'd ban words like the N-word and other racial, ethnic, religious, etc. slurs, but only those words which have one, clearly offensive meaning. Words that have common, acceptable usages wouldn't be subject to this. I'd then deal with bigotry, bias, and other offensive posting on a case by case basis. In other words, I'd make the guidelines for moderation of the E-O forums based more on what people actually do rather than the specific words they use.
A good example of what I'm talking about is the use of the N-word. You can hear it said on hip-hop songs all the time by black performers and no one bats an eye. Yet, let it come out of the mouth of a white person in a public forum and it will often be seen as bigotry and a reason to fight. It's not as much the word itself that causes the problem as the context in which it is used and by whom it is used. The words "faggot", "queer", or even "girl" (when used by men) can elicit much the same kind of context-based responses which can vary greatly depending on how they are used and who's using them. Again, it's not so much what's actually said that's the issue as it's the meaning behind the use of the words in the first place.
Another thing I'd do if I were recreating this forum for the better is to allow more personality and localism in the topics and discussion groups. Have a bunch of people who are gay and want a gay-relevant forum for EvE players on the E-O forums? Submit an application, go through a screening process to ensure that you're not trying to create a hate group or other such negatively-based discussion group and that such a forum would have enough interest and participation to make it worthwhile, and let the players have at it.
All kinds of shared interests besides the game itself could be served and promoted like this, just as they are in-game. Not only sexuality, but nationality, ethnicity, lifestyle (i.e. popular culture interests outside of the game itself such as music style, profession, political views, etc.), and more could be valid EvE-related interest groups that could be given a place on the forums to be discussed by like-minded players.
With more freedom of expression, there would have to also have to be a certain additional amount of accountability as well. If you're allowed to create a new forum and there are problems and complaints regarding it, you're going to be asked why and what you plan to do about it. If you don't have a good answer or can show you're actively working on finding one, your forum is either going to go away or you're going to be replaced by someone who's better able to administer it.
One of the most basic overriding ideas I'd impose is that having the status of a moderator, paid or unpaid, or any other type of authority not offered to the average player is a privilege, not a right, and one that can and will be taken away if you abuse it or fail to demonstrate that you can and will use it wisely and in the best interests of both CCP and the EvE player community. Founders of these kinds of discussion groups and volunteers in general would be held to a high standard, with a hard and fast set of rules and guidelines to be followed. You break the rules, you pay for it in a significant and memorable way, just as a player posting there would. Break the rules too often or in ways that clearly indicate that you're looking to impose your own agenda and rulebook as the norm rather than CCP's, and you're gone, no matter who you are, how many friends you have, how long you've been doing the job, or how powerful or popular you are in-game.
I'd also create a zero-tolerance policy for any sort of real bigotry or other infraction that harms or negatively impacts the game or its playerbase in a serious way and makes EvE or the forums seem less friendly and welcoming. Yes, you'd be able to type the word "gay" and have it appear in print, but if you used it as a slur against another player you'd quickly find yourself whacked upside the head with the banning stick, plus probably lose the ability to apply to create or administer your own group forum, maybe even be banned from the game itself if it's serious enough. Do it repeatedly and you'll end up being banned in perpetuity or at least long enough that you're going to remember your mistake.
I'd also want to make sure that there would be a way to appeal a decision or action against a player that was both fair and effective. In-game, players with such an issue can petition to have it addressed, and if they're not happy with the result they can appeal it to a higher authority. I'd want to set up a similar system that was in concert with how CCP wants it done. If a moderator takes action against you in some way and you believe you're in the right, you'd have the right to petition and state your case, and you'd know that your petition would be carefully reviewed and investigated by those vested with the power to change the result if they feel it warranted. You'd also be informed, within the limits of what's considered appropriate for public consumption, of any decision made on your petition, what action will be taken as a result, and why that decision was made.
That may seem like a lot of rules (and this is hardly a complete list), but in reality there's a lot of space for individuality, personality, and just plain old fun in there, just as in the case of the game itself. EvE has plenty of rules, regulations, guidelines, and such things which impact the gameplay in significant ways, but the game is designed in a way that these things only come into play as necessary to keep the game balanced and fair, while still allowing the main purpose, fun and entertainment, to be the real goal, one that any player can seek and find within it, or even make it for themselves. In this way, I see no reason why the E-O forums should be any different from the game universe they focus on.
Anyone who's played a while knows it works. CCP hasn't made such things issues in-game except when they absolutely have no choice but to step in, and there's no reason why the same policies couldn't be incorporated into the forums with the same level of success. While there will always be those who create problems and require an authoritative response in the interest of the game and the players and a whole, the vast majority of EvE players participate in both the game and the forums because they want to play the game and talk about it. When the real troublemakers are dealt with quickly and effectively, the rest are them left to enjoy themselves, and most will do it in a way that doesn't mistreat or disparage others in ways that aren't acceptable within the EvE universe. When you get right down to it, the forums should be a positive and accurate reflection of what players find in-game, not the seemingly almost entirely separate entity unto itself with its own completely different set of rules of conduct it has been.
Yeah, I'd love that job, and I think I'd be good at it, in large part because I've given these issues as much thought as I have. I've been a forum warrior for a long time and I've learned a lot from it. I've also been a manager of both paid employees and volunteers that I know that experience would serve me in good stead in something like this as well. And hey, not for nothing, but when I'm motivated I can write up a storm when I set my mind to it, another skill that can be exceptionally useful in this kind of work.
Regardless of what CCP actually chooses to do here or how they decide to do it, I do hope they'll do it in a way that makes the forums and the way they're run reflect the values the designers have made a part of the game itself. To my way of thinking, it's taking one of the very best parts of EvE, the players and the in-game social interaction between us all, and making it publicly accessible outside of the game. If done correctly, the E-O forums can not only be a place where people already playing EvE can come and interact with each other outside of the game, but also where someone who's never played can go and quickly come to understand the biggest reason why EvE is so special, unique, and so very worth playing: the people, the community of New Eden...often rowdy, sometimes raunchy, rarely (if ever) afraid to voice an honestly held opinion, but most of all, just a pretty great bunch people having some fun together playing and talking about a game we all share a great love for. When you get right down to it, there's really nothing more or less to it than that.
When I wrote ""Gay" Is NOT A Dirty Word!" several days ago, it was my hope that maybe it could inspire some policy changes or something along those lines, but nothing prepared me for what I discovered when I checked out the E-O forums yesterday.
What I found was a DevBlog by Kieron saying that both ISD and the Aurora events team were basically being disbanded and would be replaced with a new system for handling their duties once their policies and procedures have been reviewed by CCP. Of course, I'm nowhere near arrogant enough to believe for even a minute that my post alone brought down the ISD, especially given the fact that the events team, which I never mentioned, also got the axe. At the same time, I suppose it is possible that what I wrote here might have added to the issues CCP felt needed to be addressed with a revamp of the system and guidelines under which the forums are moderated.
In all honesty, I didn't expect this when I wrote my post. I felt strongly about the issue I addressed and my hope was (and is) that I'd be heard, agreed with, and changes would be made as a result. That, in my opinion, is both the best and the most someone like myself, someone who's both a regular player and a commentator of EvE, can hope for. As activists of any stripe know well, you can't realistically expect to be able change the entire world as an activist...the best you can really hope for and effectively work toward is changing your own little corner of it for the better, or, at least, doing what you can to help that change occur. While again I certainly can't rationalize taking any sort of credit for the changes in this case, it nonetheless does feel like a victory anyway.
There's a lot of overlap between what I do in RL and in this situation. Many, in fact probably all, of the community organizations I interact with in the course of being an activist and community commentator rely chiefly on volunteers for many, if not most, of the non-leadership positions within their organizations. As CCP has no doubt learned, there's a very big difference between what you can expect in terms of work performance between paid employees and volunteers.
Paid employees usually (if they're good) take a certain proprietary view of their jobs. When what you're doing is putting food on your table and paying your rent, it's hardly surprising you'll tend to take it more seriously than when you're doing something without pay, solely for personal fulfillment or enjoyment. It's also not unexpected that unpaid volunteers who are volunteering essentially to become more involved with something they do for enjoyment will be more likely to want to do things their own way, and try to bring their own attitudes and desires into the process more aggressively and more often, and take more liberties in their jobs than those who have the added concern of protecting a paycheck.
That isn't in any way an indictment of any ISD volunteers specifically or of volunteerism in general, it's simply a reflection of human nature. When push comes to shove, protecting one's paying job just takes a greater priority in most cases than volunteer work, especially when it comes to playing by the rules. Not every volunteer does so for altruistic reasons. For many, it can be an "insider" status that's the draw. For others, it may be the opportunity to insert one's own agenda into the mix in a more impactful way than can be done as a mere participant.
Not everyone wants to be a leader, and fewer still are really capable of actually being one, but certainly more than enough want to be that companies and organizations which rely in whole or in part on a staff of volunteers to handle certain jobs can find themselves with a situation where too many people are going "I, I, I..." instead of "we, we, we...". When that happens, the entity employing these volunteers may have to periodically take a step back, look honestly and critically at the overall situation, and ask the question "Is what we have here what best serves the interests of our organization and what we do?". If the answer is "No", then changes will likely have to be made, and I suspect that's what happened here.
Another reality of working with volunteers versus paid employees is that when you're offering some form of authority or power over others as a aspect of the job, volunteers are more likely to see that power as a perk and a status symbol than as a responsibility. Some volunteers will likely be much more enthusiastic and possibly even overbearing in finding ways to wield that power. After all, what good is being given power over others unless you use it, right?
On the other hand, paid employees are more likely to simply see authority over others as a means to an end in getting their jobs done, and will use it in that way, instead of going out of their way to use their given authority just because they have it. In addition, the larger the group of those in authority, the more likely it is that someone, or several someones, are going to choose to put their own agenda and interests before those of the entity which gave them that power in the first place.
I've had a lot of time over the last several days to think about these issues. I've been a forum moderator on several different boards and email lists, and I've dealt with these issues from the top of the authority food chain as well as from the bottom. With all the experience I've had as not only a moderator but also one who's been subject to moderation myself, I've got a pretty clear idea of the kind of changes I'd like to see here.
I don't know if CCP is looking to hire people to take on that job, but if they were to offer it to me, I'd take it in a second (I am, as a matter of fact, looking for work right now), and I think I'd be damn good at it. I've been through best of it and through the worst of it, and I think I've got an insight into this kind of public discussion forum and how they function which would allow me to recreate the moderation system for the E-O forums in a way that would be more welcoming, more inclusive, more worthwhile, more enjoyable, and more in concert with the actual game itself than what we've had until now.
Among the first things I'd do is get rid of the word filters, or more specifically, the way in which they've been being used. Personally, I think it's kind of silly to ban cursing in a game intended for teens and older, but even if CCP wanted that I'd try to avoid having to ban any words which can be used in polite conversation. Words that are exclusively used as slurs are another issue, and there's no reason not to exclude words that are only used as slurs to express hate. Curses, on the other hand, are used in common (if not polite) discussion a lot, and if they're not being used to attack others there's really no reason to ban them. In fact, banning these words and replacing them with asterisks actually makes forum readers think about them more as the mind automatically tries to fill in the sentence with correct word.
Basically, I'd try to use the game itself as the best model of what CCP wants EvE and the official media around it to be, and use that as guideline. Key to this goal would be taking an issue on the forums, examining how it's handled or dealt with in the game (if at all) and then using that as a guide to formulate policy.
For example, if I were charged with dealing with the word filter issue, I'd ban words like the N-word and other racial, ethnic, religious, etc. slurs, but only those words which have one, clearly offensive meaning. Words that have common, acceptable usages wouldn't be subject to this. I'd then deal with bigotry, bias, and other offensive posting on a case by case basis. In other words, I'd make the guidelines for moderation of the E-O forums based more on what people actually do rather than the specific words they use.
A good example of what I'm talking about is the use of the N-word. You can hear it said on hip-hop songs all the time by black performers and no one bats an eye. Yet, let it come out of the mouth of a white person in a public forum and it will often be seen as bigotry and a reason to fight. It's not as much the word itself that causes the problem as the context in which it is used and by whom it is used. The words "faggot", "queer", or even "girl" (when used by men) can elicit much the same kind of context-based responses which can vary greatly depending on how they are used and who's using them. Again, it's not so much what's actually said that's the issue as it's the meaning behind the use of the words in the first place.
Another thing I'd do if I were recreating this forum for the better is to allow more personality and localism in the topics and discussion groups. Have a bunch of people who are gay and want a gay-relevant forum for EvE players on the E-O forums? Submit an application, go through a screening process to ensure that you're not trying to create a hate group or other such negatively-based discussion group and that such a forum would have enough interest and participation to make it worthwhile, and let the players have at it.
All kinds of shared interests besides the game itself could be served and promoted like this, just as they are in-game. Not only sexuality, but nationality, ethnicity, lifestyle (i.e. popular culture interests outside of the game itself such as music style, profession, political views, etc.), and more could be valid EvE-related interest groups that could be given a place on the forums to be discussed by like-minded players.
With more freedom of expression, there would have to also have to be a certain additional amount of accountability as well. If you're allowed to create a new forum and there are problems and complaints regarding it, you're going to be asked why and what you plan to do about it. If you don't have a good answer or can show you're actively working on finding one, your forum is either going to go away or you're going to be replaced by someone who's better able to administer it.
One of the most basic overriding ideas I'd impose is that having the status of a moderator, paid or unpaid, or any other type of authority not offered to the average player is a privilege, not a right, and one that can and will be taken away if you abuse it or fail to demonstrate that you can and will use it wisely and in the best interests of both CCP and the EvE player community. Founders of these kinds of discussion groups and volunteers in general would be held to a high standard, with a hard and fast set of rules and guidelines to be followed. You break the rules, you pay for it in a significant and memorable way, just as a player posting there would. Break the rules too often or in ways that clearly indicate that you're looking to impose your own agenda and rulebook as the norm rather than CCP's, and you're gone, no matter who you are, how many friends you have, how long you've been doing the job, or how powerful or popular you are in-game.
I'd also create a zero-tolerance policy for any sort of real bigotry or other infraction that harms or negatively impacts the game or its playerbase in a serious way and makes EvE or the forums seem less friendly and welcoming. Yes, you'd be able to type the word "gay" and have it appear in print, but if you used it as a slur against another player you'd quickly find yourself whacked upside the head with the banning stick, plus probably lose the ability to apply to create or administer your own group forum, maybe even be banned from the game itself if it's serious enough. Do it repeatedly and you'll end up being banned in perpetuity or at least long enough that you're going to remember your mistake.
I'd also want to make sure that there would be a way to appeal a decision or action against a player that was both fair and effective. In-game, players with such an issue can petition to have it addressed, and if they're not happy with the result they can appeal it to a higher authority. I'd want to set up a similar system that was in concert with how CCP wants it done. If a moderator takes action against you in some way and you believe you're in the right, you'd have the right to petition and state your case, and you'd know that your petition would be carefully reviewed and investigated by those vested with the power to change the result if they feel it warranted. You'd also be informed, within the limits of what's considered appropriate for public consumption, of any decision made on your petition, what action will be taken as a result, and why that decision was made.
That may seem like a lot of rules (and this is hardly a complete list), but in reality there's a lot of space for individuality, personality, and just plain old fun in there, just as in the case of the game itself. EvE has plenty of rules, regulations, guidelines, and such things which impact the gameplay in significant ways, but the game is designed in a way that these things only come into play as necessary to keep the game balanced and fair, while still allowing the main purpose, fun and entertainment, to be the real goal, one that any player can seek and find within it, or even make it for themselves. In this way, I see no reason why the E-O forums should be any different from the game universe they focus on.
Anyone who's played a while knows it works. CCP hasn't made such things issues in-game except when they absolutely have no choice but to step in, and there's no reason why the same policies couldn't be incorporated into the forums with the same level of success. While there will always be those who create problems and require an authoritative response in the interest of the game and the players and a whole, the vast majority of EvE players participate in both the game and the forums because they want to play the game and talk about it. When the real troublemakers are dealt with quickly and effectively, the rest are them left to enjoy themselves, and most will do it in a way that doesn't mistreat or disparage others in ways that aren't acceptable within the EvE universe. When you get right down to it, the forums should be a positive and accurate reflection of what players find in-game, not the seemingly almost entirely separate entity unto itself with its own completely different set of rules of conduct it has been.
Yeah, I'd love that job, and I think I'd be good at it, in large part because I've given these issues as much thought as I have. I've been a forum warrior for a long time and I've learned a lot from it. I've also been a manager of both paid employees and volunteers that I know that experience would serve me in good stead in something like this as well. And hey, not for nothing, but when I'm motivated I can write up a storm when I set my mind to it, another skill that can be exceptionally useful in this kind of work.
Regardless of what CCP actually chooses to do here or how they decide to do it, I do hope they'll do it in a way that makes the forums and the way they're run reflect the values the designers have made a part of the game itself. To my way of thinking, it's taking one of the very best parts of EvE, the players and the in-game social interaction between us all, and making it publicly accessible outside of the game. If done correctly, the E-O forums can not only be a place where people already playing EvE can come and interact with each other outside of the game, but also where someone who's never played can go and quickly come to understand the biggest reason why EvE is so special, unique, and so very worth playing: the people, the community of New Eden...often rowdy, sometimes raunchy, rarely (if ever) afraid to voice an honestly held opinion, but most of all, just a pretty great bunch people having some fun together playing and talking about a game we all share a great love for. When you get right down to it, there's really nothing more or less to it than that.
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